Error: Material

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dor

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I'm doing my first dm map, were you can play whith overcraft , and it runs in lan but not in internet.
When i try to run the map in source dedicated server, it says this:


Connection to Steam servers successful.
Error: Material "maps/waterworld/nature/water_canals_water2_512_0_336" : proxy "AnimatedTexture" not found!
Error: Material "maps/waterworld/nature/water_canals_water2_512_0_336" : proxy "TextureScroll" not found!
Error: Material "maps/waterworld/nature/water_canals_water2_512_0_336" : proxy "WaterLOD" not found!
Error: Material "nature/water_canals_waterbeneath2" : proxy "AnimatedTexture" not found!
Error: Material "nature/water_canals_waterbeneath2" : proxy "TextureScroll" not found!
Error: Material "nature/water_canals_waterbeneath2" : proxy "WaterLOD" not found!
Error: Material "maps/waterworld/maps/waterworld/nature/water_canals_water2_512_0_336_depth_79" : proxy "AnimatedTexture" not found!
Error: Material "maps/waterworld/maps/waterworld/nature/water_canals_water2_512_0_336_depth_79" : proxy "TextureScroll" not found!
Error: Material "maps/waterworld/maps/waterworld/nature/water_canals_water2_512_0_336_depth_79" : proxy "WaterLOD" not found!
Executing dedicated server config file
Error reading weapon data file for: weapon_citizensuitcase
Error reading weapon data file for: weapon_citizenpackage
Error reading weapon data file for: weapon_bugbait
Error reading weapon data file for: weapon_annabelle
couldn't exec server.cfg

there is cubemap and lod control in the map

thanks for your atention :D
 
u nead a water_lod_control for ever bit of water and a cube_map in every room :P
 
Those aren't critical errors. They're just informing you that some of the materials (Valve's materials, no less) are using proxies that aren't coded into the game.

Only one water_lod_control is needed per map unless you'll be toggling multiple ones on and off. An env_cubemap is often necessary multiple times in a single room, and glass/water faces tend to benefit from having their own cubemap.
 
Thanks, it's true, the map is running in internet too.
Another problem is that even thought the map is simple and haven't custom textures or somthing, it's very heavy (12mgs).
 
Displacements and water tend to do that, as well as a giant box placed around the map to prevent leaks (warning: giant boxes may cause mysterious ninjas to attack you in your sleep!).
 
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