Error Message: too many verts?

  • Thread starter Thread starter OceanWaves
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OceanWaves

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I have been working on a rather large map for quite a while. I am just about finished (which is this sucks for me) - now when ever I compile & run the map within hammer I get the following error message:

too many verts for a dynamic vertex buffer (33759>32768) tell programmer to up vertex buffer size.

0x241f94f7 referenced memory at 0x0d93f41c memory could not be "read"

I am running a 2.6MHz Dell Quad Core with 768MD of Video and 4GB of ram.

please tell me all that time is not wasted and this can be fixed...
 
im not sure if this is true or not, but i think there can only be around 32 thousand vertices in a map, and you're up beyond that point.

if its a single player map, then divide the map into a few portions, because it'll take way too long to load anyways.

if its a multiplayer map try and lower the number of faces any cylinders have, any rounded corners lower the number of sides there.

or, if you can, any complex geometry try and turn it into a model... if you have any modeling skills.
 
I think that is the problem. I make a copy of my map and deleted about a third of it, and it runs fine.

If I break the map up into 3 smaller maps, how do you link them? Would it be like a change in level?
 
yeah, it'd be like the 'loading' screens in HL2
 
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