R
renat_ukg
Guest
Enable phys model with simultaneous disable other model in same place... :evil:
Scheme:
V1 ideal scenario >>> car + damage = replace model on broken ?>> i/o explosion + push up broken model >>> + smoke and fire
v2 >>> car (with gibs - broken car) >>> +damage >>> explosion >>> gibs..... is absent possibility to add i/o (push up broken model, smoke and fire), no collision model for player
There are ideas? :?:
Sorry for bad English. 8)
Scheme:
V1 ideal scenario >>> car + damage = replace model on broken ?>> i/o explosion + push up broken model >>> + smoke and fire
v2 >>> car (with gibs - broken car) >>> +damage >>> explosion >>> gibs..... is absent possibility to add i/o (push up broken model, smoke and fire), no collision model for player
There are ideas? :?:
Sorry for bad English. 8)