First Phys -X Game announced

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http://home.businesswire.com/portal...d=news_view&newsId=20060322005198&newsLang=en

MOUNTAIN VIEW & SAN JOSE, Calif.--(BUSINESS WIRE)--March 22, 2006--AGEIA(TM) Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced at the Game Developers Conference that Czech Republic game developer Black Element Software is optimizing its upcoming "Alpha Prime" for the hardware-accelerated physics capabilities of the AGEIA PhysX(TM) processor. Black Element is using the AGEIA PhysX SDK for a variety of hardware-accelerated characters and effects in "Alpha Prime."

The AGEIA PhysX processor is available in game PCs from Dell, Alienware and Falcon Northwest starting today, and on add-in boards from ASUS and BFG technologies starting in May 2006.


So this tech isnt dead yet :)
 
"BFG technologies"

hm...they must be good with making big stuff...
 
Even bigger news
Epic has also jumped on board!
http://www.shacknews.com/docs/press/032206_ut2007_ageia.x

Epic Games, Inc. is supporting the AGEIA PhysX™ processor in its much-anticipated Unreal® Tournament 2007. Epic developers are leveraging the power of the AGEIA PhysX SDK to add unprecedented physics action to UT2007, a multiplayer shooter that promises to be the game that everyone is talking about. Unreal Tournament 2007 is expected to be available “when it’s done” for the PC and PlayStation 3.

AGEIA PhysX technology is already integrated into Epic Games’ award-winning Unreal Engine 3, which is the underlying technology for many next-generation games in development from some of the industry’s top developers and publishers.
 
Ghost Recon: Advanced Warfighter support PhysX
mmmmmmmmmmmmmmmm

- Explosions are physically simulated with a combination of rigid-body and particle behaviors. Fragments bounce off the surroundings, damaging other game objects and the environment with spontaneous realism.
- Generic effects such a bullet impacts and grenade explosions are drastically improved by burst of debris flying from the impact, increasing the tension and feeling of power of the weapons.
- Objects in the game blow apart with a cloud of realistic dust and smoke that drifts with the force of the explosion.
- Other particle behaviors in the game are physically simulated, such as trash and grit blowing in the street.
 
Finally my precious PhysX chip making it's way into modern gaming...

I'm really looking forward to the soft body stuff, like metal bending, and tearing.
 
so this is why they delayed GRAW PC Version...me thinks
 
DigiQ8 said:
so this is why they delayed GRAW PC Version...me thinks
I still think it's just because they don;t care about PC gamers anymore... but then again I'm a pessimist
 
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