Hello
As much of my time (like the majority of my life) has been invested in gaming, I finally decided to quit complaining about the games that come out and finally create something myself.
So, I have a few general questions before I dive into my mod.
1. I know source code is written in C++, and that it was designed to be edited with Microsoft Visual Studio 2003. Is this still the recommended program to mod source in? Is their free software that could be used to mod source, and would it make any difference if I just modded with the free software?
2. I know the valve wiki on source modding is one free tool on how to make a mod. Are their any other useful beginners guides to modding in source that you would recommend?
3. If I download other mods, is their a way to access the information used in these mods to compile my own project? (credit would be given to any information)
Thanks for your time, and sorry if i posted in the wrong forum.
As much of my time (like the majority of my life) has been invested in gaming, I finally decided to quit complaining about the games that come out and finally create something myself.
So, I have a few general questions before I dive into my mod.
1. I know source code is written in C++, and that it was designed to be edited with Microsoft Visual Studio 2003. Is this still the recommended program to mod source in? Is their free software that could be used to mod source, and would it make any difference if I just modded with the free software?
2. I know the valve wiki on source modding is one free tool on how to make a mod. Are their any other useful beginners guides to modding in source that you would recommend?
3. If I download other mods, is their a way to access the information used in these mods to compile my own project? (credit would be given to any information)
Thanks for your time, and sorry if i posted in the wrong forum.