So i decompiled a character model file and got my 3 smd files and qc. When i go into 3d studio to import the smd that contains the main model and skeleton info it does. All this is fine and dandy. In the modifier list it says skin with a subcategory of envelope. There is also a category that says editable mesh. When i click on it it gives me a warning.
WARNING
A modifier exists in the stack that depends on topology.
Changing parameters may have undesirable effects.
The dependent modifier is: Skin
Are you sure you want to continue?
[Hold/Yes] [Yes] [No]
I need to get into this so i can delete and edit some verticies. Why dont i just ignore it? cause when i export to smd and compile to mdl and load up the character in HL2, the model looks like VERY LARGE PIECES OF IT ARE STICKING OUT LIKE SPIKES (very scary). Note that this problem only occurs when i delete verticies or merge them with other verticies. When i move the verticies in 3dsmax, however, everything is just fine when it is compiled and loaded into HL2. Now, my final question is - how can i get around this so that i may edit/delete some verticies of this model and have the model display correctly in-game? I posted some stuff thinking the problem was the skeleton, but im beginning to have my doubts about that being the problem.
WARNING
A modifier exists in the stack that depends on topology.
Changing parameters may have undesirable effects.
The dependent modifier is: Skin
Are you sure you want to continue?
[Hold/Yes] [Yes] [No]
I need to get into this so i can delete and edit some verticies. Why dont i just ignore it? cause when i export to smd and compile to mdl and load up the character in HL2, the model looks like VERY LARGE PIECES OF IT ARE STICKING OUT LIKE SPIKES (very scary). Note that this problem only occurs when i delete verticies or merge them with other verticies. When i move the verticies in 3dsmax, however, everything is just fine when it is compiled and loaded into HL2. Now, my final question is - how can i get around this so that i may edit/delete some verticies of this model and have the model display correctly in-game? I posted some stuff thinking the problem was the skeleton, but im beginning to have my doubts about that being the problem.