E
evilhedgehog
Guest
Can you set something so that the gravity that affect vehicles is really really low but gravity affecting the player is normal? For that matter can you change how gravity affect vehicles at all? I built a little map that has a big ramp for the jeep to jump off of, but no matter if I turn sv_gravity to 0.0 and set air_density to 0.0, the jeep does not fly further (i.e. 'floatier') than at regular grav and density settings. Am I missing something here? I thought gravity affected all objects. I can set grav to 0 and the jeep doesn't just float off into the air when you hit the jump, but I do if I get out of the jeep. I am trying to get the same sort of air time as in Halo (and yes, I am quite well aware that this isn't Halo.)