Gravity as it applies to vehicles

  • Thread starter Thread starter evilhedgehog
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evilhedgehog

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Can you set something so that the gravity that affect vehicles is really really low but gravity affecting the player is normal? For that matter can you change how gravity affect vehicles at all? I built a little map that has a big ramp for the jeep to jump off of, but no matter if I turn sv_gravity to 0.0 and set air_density to 0.0, the jeep does not fly further (i.e. 'floatier') than at regular grav and density settings. Am I missing something here? I thought gravity affected all objects. I can set grav to 0 and the jeep doesn't just float off into the air when you hit the jump, but I do if I get out of the jeep. I am trying to get the same sort of air time as in Halo (and yes, I am quite well aware that this isn't Halo.)
 
Try setting the gravity to whatever you want, then change the map to the ramp map again, and it should change ths physics for that.

Also, you think you could send me the map? :) AIM - Iam Hitten
 
Gravity will only affect physics if the variable is changed before the map loads. I would guess that if you changed the gravity and then loaded the map, instead of the other way around, it would work.
 
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