Griefers, the Sociopaths of the Virtual World

Xune

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Great read, check it out. For the lulz of course. :afro:

In 2006, griefers let loose with a rain of phalluses to interrupt a CNET interview in Second Life.

Pwnage, zerging, phat lewts - online gaming has birthed a rich lexicon. But none, perhaps, deserves our attention as much as the notion of the griefer. Broadly speaking, a griefer is an online version of the spoilsport - someone who takes pleasure in shattering the world of play itself. Not that griefers don't like online games. It's just that what they most enjoy about those games is making other players not enjoy them. They are corpse campers, noob baiters, kill stealers, ninja looters. Their work is complete when the victims log off in a huff.

http://www.wired.com/gaming/virtualworlds/magazine/16-02/mf_goons?currentPage=1
 
The Patriotic Nigras consist of some 150 shadowy individuals who, in the words of their official slogan, have been "ruining your Second Life since 2006." Before that, many of them were doing their best to ruin Habbo Hotel, a Finland-based virtual world for teens inhabited by millions of squat avatars reminiscent of Fisher-Price's Little People toys. That's when the PNs adopted their signature dark-skinned avatar with outsize Afro and Armani suit.

:LOL:

Reading remainder.
 
If thats how they prefer to spend their time...each to their own.

Btw buying 'virtual' real estate? people make money from this 'Second Life'?
 
If thats how they prefer to spend their time...each to their own.

Btw buying 'virtual' real estate? people make money from this 'Second Life'?

Yes you can make money but think about this. A lot of money goes into Second Life from a lot of individuals but only a small amount comes out to a few.
 
Yes you can make money but think about this. A lot of money goes into Second Life from a lot of individuals but only a small amount comes out to a few.

So... capitalism then.


Another interesting piece, this time from a griefers point of view, is the recent GFW podcast. Although the whole thing is interesting, the relevant discussion takes place from the 49:48 mark.
 
So... capitalism then.

Pretty much except it's pretty much impossible to set up shop in Second Life these days and generate a profit. Unlike in the real world where it's more than feasible to run your own business.
 
That was a well-written article on a total bunch of ****s.
 
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