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danydrunk
Guest
Ok, first of all i have to say I dont know much about game modding. I do know about general 3d though, (modeling, texturing, rigging etc).
Recently I have been planning to learn a game editor, but I have not decided on which to between the unreal one and Hl2.
My main concern with Hl2 is that valve is not going to keep updating the engine frequently.
So what I want to know is, does anyone know if valve is now dedicated to be updating their engine? what i mean is, epic has a very solid engine (to my understanding) and they have already announced the unreal engine 3 wich looks awesome. so it seems that whatever you learn with the current unreal engine will help to their next engine. Is this the case with HL2 ?have they said anything about releasing a new engine periodically to compete with epic??
also if anyone have used both engines, do they work on the same principles? or concepts? meaning that if you learn one editor, you will find easy to learn the other one?
I know I didnt explain myself to well, forgive my english, I hope someone can answer my questions.
Recently I have been planning to learn a game editor, but I have not decided on which to between the unreal one and Hl2.
My main concern with Hl2 is that valve is not going to keep updating the engine frequently.
So what I want to know is, does anyone know if valve is now dedicated to be updating their engine? what i mean is, epic has a very solid engine (to my understanding) and they have already announced the unreal engine 3 wich looks awesome. so it seems that whatever you learn with the current unreal engine will help to their next engine. Is this the case with HL2 ?have they said anything about releasing a new engine periodically to compete with epic??
also if anyone have used both engines, do they work on the same principles? or concepts? meaning that if you learn one editor, you will find easy to learn the other one?
I know I didnt explain myself to well, forgive my english, I hope someone can answer my questions.