BetaMaster
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- Joined
- Jul 9, 2004
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Hi, I seem to remember reading somewhere a while ago in an interview with Valve that the skins on every object were painted directly onto the model, rather than made as a texture and stretched on. As I have absolutely no experience in modelling, and even more so in skinning, is this the way it's done with every game? Or is it just a new trend for games like FarCry, Doom3 and Half-Life 2? Or is it just something very few games do, and Half-Life 2 is one of them?
Please clear this up!
-Brad
Please clear this up!
-Brad