nokori3byo
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And, by that I mean the five most bitched-about levels in the history of the HL series (excluding the Gearbox games).
I call it like this:
1. Residue Processing: Probably, the most maligned level in franchise history.
Why?: It's often pointed out that RP doesn't really justify its own existence as a level. There's very little combat and little in the way of memorable puzzles, with the main challenge coming in the form of environmental hazards.
Does it deserve it's reputation?: Well, yes, but in fairness, it's not very long. Jump over some toxic goo and ride a gratuitous conveyor belt or two and it's over.
2. Xen A close runner up for most shat-upon HL level and the unenviable poster-boy for the jumping puzzles of the game's final act.
Why? Xen, as a whole, has been criticized for lacking many of the elements of game-designed that disitinguished the Black Mesa portion of the game. Additionally, the abundance of jumping puzzles makes frequent saving an irritating necessity.
Does it deserve it's reputation?: Apologists for Xen point out its design is actually innovative and visually interesting. I for one, found the jarring trasition from the Lambda Core to the silence of the border world to be effective. Jumping rankled a bit, but at least it didn't take too much time.
3. On a Rail: After the inspired puzzles of "Blast Pit" and "Power Up," this level succeeded only too well in fulfilling the promise of its title.
Why?: It's overlong and suffers from repetetive gameplay.
Does it deserve it's reputation?: "Rail" could definitely have done with some tightening, up. In its defense, it does end on a high note, with the player getting a brief whiff fresh air before launching a rocket to move the story's plot forward.
4. Exit 17 A disappointing conclusion the a game distinguished by tight gameplay and design.
Why? Escort missions are so 90s. Ferrying citizens back and forth to the train gets old a bit fast and the sight of the Combine unimaginatively popping in through windows to attack effectively kills the feeling of dynamism usually present in the series.
Does it deserve it's reputation?: Yes and no. While the escort segment of the level might disappoint, the final puzzle/boss fight is a passable climax, and the conclusion is one of the best ever featured in a computer game.
5. Sandtraps Probably HL2's most criticized level, though criticism of it tends to be selective.
Why?: Many players see "Traps" as an unnecessay elongation of Highway 17's long and winding road. It certainly is long and includes perhaps one too many barricades.
Does it deserve its reputation?: No. Any and all criticism of this level is effectively silenced by the Brobdinagian dose of win which is delivered at the end in the form of the nightime assault on Nova Prospekt. End of debate.
Honourable mention goes to Interloper, which shares some of Xen's perceived flaws, but smears them a much longer level and Anticitizen One, which a lot of people seem to view as being to long and just sos so in terms of gameplay. Highway 17 has been known to take flak for the same reasons.
Actually, this thread was just a pretense to see how different people felt about some of the more ciritcised franchise levels. Let me know what you think.
I call it like this:
1. Residue Processing: Probably, the most maligned level in franchise history.
Why?: It's often pointed out that RP doesn't really justify its own existence as a level. There's very little combat and little in the way of memorable puzzles, with the main challenge coming in the form of environmental hazards.
Does it deserve it's reputation?: Well, yes, but in fairness, it's not very long. Jump over some toxic goo and ride a gratuitous conveyor belt or two and it's over.
2. Xen A close runner up for most shat-upon HL level and the unenviable poster-boy for the jumping puzzles of the game's final act.
Why? Xen, as a whole, has been criticized for lacking many of the elements of game-designed that disitinguished the Black Mesa portion of the game. Additionally, the abundance of jumping puzzles makes frequent saving an irritating necessity.
Does it deserve it's reputation?: Apologists for Xen point out its design is actually innovative and visually interesting. I for one, found the jarring trasition from the Lambda Core to the silence of the border world to be effective. Jumping rankled a bit, but at least it didn't take too much time.
3. On a Rail: After the inspired puzzles of "Blast Pit" and "Power Up," this level succeeded only too well in fulfilling the promise of its title.
Why?: It's overlong and suffers from repetetive gameplay.
Does it deserve it's reputation?: "Rail" could definitely have done with some tightening, up. In its defense, it does end on a high note, with the player getting a brief whiff fresh air before launching a rocket to move the story's plot forward.
4. Exit 17 A disappointing conclusion the a game distinguished by tight gameplay and design.
Why? Escort missions are so 90s. Ferrying citizens back and forth to the train gets old a bit fast and the sight of the Combine unimaginatively popping in through windows to attack effectively kills the feeling of dynamism usually present in the series.
Does it deserve it's reputation?: Yes and no. While the escort segment of the level might disappoint, the final puzzle/boss fight is a passable climax, and the conclusion is one of the best ever featured in a computer game.
5. Sandtraps Probably HL2's most criticized level, though criticism of it tends to be selective.
Why?: Many players see "Traps" as an unnecessay elongation of Highway 17's long and winding road. It certainly is long and includes perhaps one too many barricades.
Does it deserve its reputation?: No. Any and all criticism of this level is effectively silenced by the Brobdinagian dose of win which is delivered at the end in the form of the nightime assault on Nova Prospekt. End of debate.
Honourable mention goes to Interloper, which shares some of Xen's perceived flaws, but smears them a much longer level and Anticitizen One, which a lot of people seem to view as being to long and just sos so in terms of gameplay. Highway 17 has been known to take flak for the same reasons.
Actually, this thread was just a pretense to see how different people felt about some of the more ciritcised franchise levels. Let me know what you think.