Hammer Crash After running CS Source

  • Thread starter Thread starter O11Y
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O11Y

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Hi,

I'm making a CS:Source map and there are a few weird problems i'm hoping someone can help me out with. I've finished most of the architecture for my map and i've started populating it with static / physics props. The map compiles mostly without issue (although Vis has ran forever on a couple of occassions and prompted a ctrl-alt-del but could be because of problems below). The errors are:

-(in BSP compile) "memory leak: mempool blocks left in memory: x". A guide on the net said this was a hammer bug and nothing to worry about. but i dunno?

-(in BSP compile) a couple of "WARNING: node without a volume". I tracked one of these down to be a static prop that was a car wheel and it was one of many so i don't know why this one should complain and the others are fine?

-when running the map occassionally (seems to be when i look in a certain direciton from a certain distance) i get: "Too many verts for a dynamic vertex buffer (33097 > 32768) Tell a programmer to up VERTEX_BUFFER_SIZE". I presume this might be because i have quite a few 30+ block arches on my map for curved roads / fences etc. Is there any way I can get around this without a) telling a programmer and b) having to delete all my blocks. It's only at the absolute max distance with everything in view that it seems to trigger so would be really annoying to have to delete tons of stuff for one tiny bit of map that causes a crash.

-Finally the most irritating one that I came on for: when I quit CS:source after a successful run or whatever, hammer throws one of those "send error report" type windows errors and crashes. I can reload it up again straight after. Wondering if it has somehting to do with the above error but this one happens every time i run my map regardless of where i stand or for how long. Also, usually about 2-3 mins later I get a "HL2 must close error" which is a bit pointless since i've already quit CS:source... Any ideas?

thanks in advance,

Olly
 
That same thing happens to me. Whenever I compile a map. Try it in HL2. Then alt tab back over to hammer. It crashes with a send an error report message. The only way I've limitedly troublshooted it is by making sure the compile window is closed, and waiting for hammer to load fully.
 
Maybe a ram issue? Hammer and HL2 do take up a lot of ram and can't both run.
My guess.
 
Mine has been doing this ever since the HDR/DoD:S patch.
 
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