has anyone else notices that hl2 trains are messed up?

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I loved the hl1 trains and used them often. maybe I am using the wrong entities, but it seems they do not make smooth corners anymore. I dont have the map with me where I am right now, but If I remember right, I was using a func_train/func_tracktrain and path_tracks. When the train would hit a corner, instead of doing it smoothly like you could in hl1, it would sharply turn the track. I tried changing them to path corners but that did not change anything.

My ultimate goal is to replicate an effect I did in hl1, where I placed a camera in the map and it smoothly interpolated corners and curves between the track entities and gave a rather dynamic, cinematic effect to the intro of this map. Does anyone know how I can do this or where I went wrong? Thanks.
 
if you look at the parameters for the tracktrain you should see a dropdown where you say how you want the tracktrain to handle corners. i think the options are 'linear blend' and 'ease in/out' and something else. 'linear blend' should smooth out your tracktrain path
 
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