HL-2 vs. FAR CRY

kacation_man

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ok. me and my friend have sort'a been arguing about this for a while now and i want to see what everone esle's opinon is on this.

which game is over all better? Half-Life 2 or Far CRY?

its mainly been a battle over there graphics. I personally think that theres no comparison what so-ever, Half-Life 2 dominates but I'd like to see what other think...
 
gee... uhh.. you came to an half life 2 message board... so we would say....



FAR CRY IS BETTER!!!!!!!!!!!!!!!!!!!!
/sarcasm
 
well i know most people are gonna say HL2 is better, i just want to see what Far Crys' "Pro" & "Cons" are agains "Half-Life 2s' "Pros" & "Cons" are.
 
im sure theres hundreds of these posts in these forums, try searching for them instead of opening up another one that will just end of saying the same thing.....that hl2 is better. im not just saying this cuz this is obviously a far cry website.
 
i liked hl2 more because of the story farcrys was kinda wierd. on the other hand i really enjoyed cryteks game engine with the dynamic shadows and those trigun that scare the crap out of me.
 
ya... they scared the crap out of me too. but not as much as the fast zombies in Ravenholm
 
Half Life 2 Pro and Con:
Pro- It has to be the best FPS. Evar.
Con- Can't make it better than it is now.
Con- Long loading screens. But only because the game is cool.

Far Cry Pro and Con:
Pro- The name is, uh, cool?
Con- It sucks.
Con- It's overrated.
 
you really think it sucks that bad? and i think that Half-Life 2 did have its flaws... mostly just the long loading screens for me, but other then that it is the best FPS ever!
 
You guys are forgetting a little game called Halo. BEST. GAME. EVER.
 
kacation_man said:
you really think it sucks that bad? and i think that Half-Life 2 did have its flaws... mostly just the long loading screens for me, but other then that it is the best FPS ever!

Edited.

SixThree said:
You guys are forgetting a little game called Halo. BEST. GAME. EVER.

Amen!
 
Halo 1... yes, a good game but not the best, better then the second one any way.
 
Half-life 2:
Pros: Story. Character modeling and animation. No plastic. Varied gameplay. Gravity gun.
Cons: Load times.
Mentionable: Linear gameplay. Decent AI, except friendly squads.

Far-cry:
Pros: Large outdoor environments with foliage. Good enemy squad AI.
Cons: Story & acting. Plastic. Uninteresting indoor levels.
Mentionable: Loading times are long, but uncommon. Gameplay is unusually open, but follows a general path.

For me, Half-life was worlds more entertaining. I felt like I cared about more than killing bad guys. In Far Cry, I went from place to place because the game told me to, rather than to rescue Val.

Edit: As for Halo, it was decent. I'd definately put Max Payne above it. I don't know why I find it easier to compare Halo and Max Payne than Halo and Half-life 2 or Far Cry, because it's definately got more in common with the latter.
 
Qhartb said:
Half-life 2:
Pros: Story. Character modeling and animation. No plastic. Varied gameplay. Gravity gun.
Cons: Load times.
Mentionable: Linear gameplay. Decent AI, except friendly squads.

Far-cry:
Pros: Large outdoor environments with foliage. Good enemy squad AI.
Cons: Story & acting. Plastic. Uninteresting indoor levels.
Mentionable: Loading times are long, but uncommon. Gameplay is unusually open, but follows a general path.

For me, Half-life was worlds more entertaining. I felt like I cared about more than killing bad guys. In Far Cry, I went from place to place because the game told me to, rather than to rescue Val.

Edit: As for Halo, it was decent. I'd definately put Max Payne above it. I don't know why I find it easier to compare Halo and Max Payne than Halo and Half-life 2 or Far Cry, because it's definately got more in common with the latter.


now see! theres some good comentary! very well put. whole hartedly agree.
( except for the max pain part... never played the game )
 
I don't know what I didn't like about Far Cry exactly - it's one of the few FPSs that I never finished. It was beautiful, but it didn't engage me. Did you play the first Half Life (or the expansions)?
 
Its all personal preference really.

Far Cry was fun until you got up to the Trigens, then it just sucked.

Half-Life 2 was awesome most of the way through, but never really challenged me.
 
Sparta said:
Its all personal preference really.

Far Cry was fun until you got up to the Trigens, then it just sucked.

Half-Life 2 was awesome most of the way through, but never really challenged me.

I agree it all boils down to personal preference. Personally I like both games, but anyway here are my pros and cons:

HL2

Pros: Overall graphics and concept, story line ( although it could've been implemented better), likable characters, physics engine (gravity gun), overall game play.

Cons: Scripting bugs, slow ai, stupid npcs, very limited interaction with npcs( correction, what interaction?), linear game play, relatively short sections with large loading times, the vehicles are not fun.

Mention: My overall feeling throughout the entire game was that it wasn't finished, like something was missing.

Far Cry

Pros: Vast levels, freedom of movement, best environmental graphics I've seen so far( no offense HL2 fans, but on the outdoor environments side Far Cry kicks ass), very good ai, gameplay.

Cons: Stupid and generic story line, even more generic characters( ex mercenary, mad scientist etc.), bugs( weird water reflections when set to high, gunfire sound sometimes remain stuck, and the mos annoying has to bee the ''living dead'' bug),
limited physics sim.
 
Half-Life 2 was more enjoyable. HL2 had the better story, no doubt.
 
Far Cry -
Pros : Graphics, gameplay, engine.
Cons : Everything else.

HL2 -
Pros : Story, graphics, engine.
Cons : Everything else.

I pwn @ revewing!!!!!11lkolloollolokekkkkkkkeke ^_________________^
 
A few kupo-thoughts:

- Calling Far Cry's story "generic" would be an insult to all cookie cutter stories ever made. "Generic" is not a synonym of "laughable" or "just plain sh*t".
- The characters are dull, and yes, "generic" applies. Unfortunatly, unlike some other generic characters, their voice acting pushed up through "English Anime Dub bad" through "Final Fantasy X Yuna and Tidus bad" and onto a higher plane of ear-bleeding awfulness.
- Bad voice acting is sadly not limited to the characters: it seeps into gameplay too. Observation: HL2's human enemies don't sound like nerdy game developer types hurling a barrage of cheesey one liners that even Unreal Tournament would leave well alone. HL2's enemies sound like a high-tech police / military force with appropriate filters passed over their voices, and the words they say pertaining to the job at hand. For all their good AI, the immersion factor of fighting against Far Cry's mercenaries is undone by the fact they sound like a bunch of 14 year old kids running around a suburban neighbourhood with Nerf guns, hurling mild abuse with mock-tough man dialect. "I'm gonna tear you a new one!". It sends shivers up my spine. To the area of my brain devoted to laughing out loud.
- Is it me, or is that last volcano area virtually impossible without using a pathetic exploit (wedging a chair between the doors which close behind you so you can revist the armory)? Sure HL2 is too easy, but too hard is as much of a problem.
- Because you can have too much of a good thing, Far Cry, like Thief and Halo before it, gives you some awesomely dull zombie-esque enemies to fight all too much. Those bastard things that swing at you once and kill you were a particular annoyance, because you could be standing metres away and still you get damaged. They all look like the kind of designs penned in early HL1 development as well. I.E. pretty crap.
- Indoor areas showed weaknesses in the AI and had too many boring Trigen moments.
- Exploration of Far Cry's large island environments is fantastic, until the point that you realise that actually, you're playing a game of "explore the island for the next arbitrarily placed checkpoint". I lost count of how many times I thought "oh shit, it's been 30 minutes, i'm low on health and where the f**k is the next checkpoint?". To add insult to injury, you wait half an hour for a checkpoint, and three pop up at once. In fact, the checkpoints form a path through some islands, so exploring actually servely penalises you.
- By comparrison, HL2 sh*ts on Far Cry. All the above things aren't problems. AI/difficulty is HL2's only weakness.
 
Just reading the title makes me wanna launch nukes at everyone...its different types of games, you just cant compare.

And asking this on one of the games fan sites isnt a good idea...
 
Ravioli said:
its different types of games, you just cant compare.
How so? They're both PC-based First Person Shooters. The only credible difference is their respective linearity, which isn't that different. HL2 is one big long line, FC is one big long line of seperate, areas which on their own are often non-linear but ultimately end in the same result.
 
...HL better fcry is a bit too erm...spyish i might say?
 
kupoartist said:
A few kupo-thoughts:

- Calling Far Cry's story "generic" would be an insult to all cookie cutter stories ever made. "Generic" is not a synonym of "laughable" or "just plain sh*t".
- The characters are dull, and yes, "generic" applies. Unfortunatly, unlike some other generic characters, their voice acting pushed up through "English Anime Dub bad" through "Final Fantasy X Yuna and Tidus bad" and onto a higher plane of ear-bleeding awfulness.
- Bad voice acting is sadly not limited to the characters: it seeps into gameplay too. Observation: HL2's human enemies don't sound like nerdy game developer types hurling a barrage of cheesey one liners that even Unreal Tournament would leave well alone. HL2's enemies sound like a high-tech police / military force with appropriate filters passed over their voices, and the words they say pertaining to the job at hand. For all their good AI, the immersion factor of fighting against Far Cry's mercenaries is undone by the fact they sound like a bunch of 14 year old kids running around a suburban neighbourhood with Nerf guns, hurling mild abuse with mock-tough man dialect. "I'm gonna tear you a new one!". It sends shivers up my spine. To the area of my brain devoted to laughing out loud.
- Is it me, or is that last volcano area virtually impossible without using a pathetic exploit (wedging a chair between the doors which close behind you so you can revist the armory)? Sure HL2 is too easy, but too hard is as much of a problem.
- Because you can have too much of a good thing, Far Cry, like Thief and Halo before it, gives you some awesomely dull zombie-esque enemies to fight all too much. Those bastard things that swing at you once and kill you were a particular annoyance, because you could be standing metres away and still you get damaged. They all look like the kind of designs penned in early HL1 development as well. I.E. pretty crap.
- Indoor areas showed weaknesses in the AI and had too many boring Trigen moments.
- Exploration of Far Cry's large island environments is fantastic, until the point that you realise that actually, you're playing a game of "explore the island for the next arbitrarily placed checkpoint". I lost count of how many times I thought "oh shit, it's been 30 minutes, i'm low on health and where the f**k is the next checkpoint?". To add insult to injury, you wait half an hour for a checkpoint, and three pop up at once. In fact, the checkpoints form a path through some islands, so exploring actually servely penalises you.
- By comparrison, HL2 sh*ts on Far Cry. All the above things aren't problems. AI/difficulty is HL2's only weakness.


I completely agree. Whats more, there wasn't a great deal of gameplay variety in Far cry. Far Cry had a few awesome missions, but they were few and far between - halfway through the game you began to think its starting to drag a little.
The finale is laughable. Its nothing but a trudge through a volcano against a bunch of angry pissed off mutants. Then once you reach your target, you find the guards have suddenly decided to be on his side...which made very little sense. I managed to finish it without the chair exploit, however.
 
SHIPPI said:
FarCry was fun up until the trigens.. then it sucked and I stopped caring. Never finished it

HL2 was pretty darn awesome all the way though






I did the exact same thing.
 
I actually didn't think Far Cry was so bad. However, I doubt I played it more than a few times, wheras I have to have played Half Life 2 at least 20 times.
 
I stopped Farcry at the part where you encounter the invisible mutants and the special forces. I got out of that huge and uber annoying warehouse place and saw as a helicopter descended over a bridge. A big mutant was being ripped apart, I shot a few times and found I was fighting a battle against about 12 special forces soldiers. It wasn't even that I couldn't beat them, but more that id have to go out of my way to pop out, hide and do it many times. At that moment I realized I felt like sleeping, since that nap I never touched the game again. The moment I stopped on was just too boring, not hard.
 
In graphic, HL2 is better. Farcry given me a feeling of plastic. I stuied why I have such feeling. In comparison with HL2, Farcry Lighting in sucks. You cannot see the light shinning. The most important thing is, the shadow, the shade is so bad, everywhere is bright. It's feel like it is a cartoon.
 
far cry's kinda cheap like that... One time when looking for... something, i dont remember what, I came aross what was supposed to be an HDR patch for Far-Cry so of corse i was like " cool, Half-Life 2 has HDR and looks bitch'n!". I gave it a shot and it ended up mess'n up all the textures and graphics. I went back to the site that i got the patch from and looked at the screen shot for a second... looked a little closer... and damn!- it was a screen shot from Half life 2 !!! thoughs cheap bastards!!! they know they can never stand up to the greatness of Valve!!!!
 
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