HL1 Question.

ericms

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Can you compile textures from a wad (not the entire wad) into the bsp? I have a fairly large wad and it's way too big to pack it with the map. As my last option I will go in and select textures that only fit with my theme but.. I'd prefer to know if there is a way to pack only the textures used in the map into the bsp. Thanks.
 
Add -wadinclude mywad.wad to the CSG command line.
 
Hmm, looking at that it seems to include the entire wad. I was trying to find a way to compile only the textures used in the map into the bsp. Is there a way to do this?
 
Wadinclude only includes textures you used from the WAD in question.

If you are using 100% custom textures (absolutely no stock textures), you can forgo -wadinclude in favor of -nowadtextures, which finds every single used texture and embeds it into the BSP. This is a waste of space if you have any stock textures in the map.
 
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