L
laputanmachine
Guest
Hello,
2 years ago, previews of Half-Life 2 said that the game would feature a (i think) revolutionary new voice chat technology. I don't believe it was named, but I call it "localised voice chat." Basically, the voice chat could come directly out of your player's mouth in the game-world, instead of just over a radio. It would interact with the environment just as any gunshot or grenade sound effect would. So it would be very realistic and recreate a basic human speech capability, not to mention bring us one step closer to virtual reality :-P
But since then, I've never heard about it again. And with CS Source out, the feature is absent. Does anyone have any idea where this feature went? I believe I saw the feature demonstrated in a Team Fortress 2 preview, in fact.
Thanks
PS -- localised voices is what NPCs use in all the games. HL1 was one of the first, if not the very first, I think to use this feature. NPCs spoke! and the voices came directly from their models, not from some all-connected radio. Since then, all NPCs in every FPS game do this basic feature.
2 years ago, previews of Half-Life 2 said that the game would feature a (i think) revolutionary new voice chat technology. I don't believe it was named, but I call it "localised voice chat." Basically, the voice chat could come directly out of your player's mouth in the game-world, instead of just over a radio. It would interact with the environment just as any gunshot or grenade sound effect would. So it would be very realistic and recreate a basic human speech capability, not to mention bring us one step closer to virtual reality :-P
But since then, I've never heard about it again. And with CS Source out, the feature is absent. Does anyone have any idea where this feature went? I believe I saw the feature demonstrated in a Team Fortress 2 preview, in fact.
Thanks
PS -- localised voices is what NPCs use in all the games. HL1 was one of the first, if not the very first, I think to use this feature. NPCs spoke! and the voices came directly from their models, not from some all-connected radio. Since then, all NPCs in every FPS game do this basic feature.