HLSource Member PlayTests CS:Source

kingthebadger

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After a three-hour drive, it was a relief to finally climb out of that thing Louis calls a car. We spent a few minutes in the lobby, soon to be met by Jess Cliffe, one of the CS:Source game developers, as well as co-creator of the original CS. He escorted us back to an office, and my first focus was on the machine he led us to. It looked like a standard Dell Dimension mid tower, P4 2.8C processor, 1gb DDR400, and a Radeon 9800XT video card…just your run of the mill gaming box. The display…well, that was another matter altogether. An Apple 23” wide screen Cinema Display hoarded the lion’s share of available desktop space. If you have never seen a 23” wide screen, you are missing a breathtaking sight. The only real perspective I can give you? Two 17” LCD’s joined side by side. You can view a full web page, in half of the desktop. Or two pages, side by side. Great for huge viewable image, but what is the verdict for gaming? The 30ms+ response time made fast action frames “tear” on the screen, making it difficult to focus on the most important portion of the screen, the center. LCD’s can be great for gaming, provided you stay in the sub 20ms category. The Apple was awesome, just not suited for fast action FPS games.

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Images

http://www.halflifesource.com/images/cssource/pic1big.jpg
http://www.halflifesource.com/images/cssource/pic2big.jpg
 
YES. More proof that the screenshots can't show jack sh*t of the game's image quality. :cheers:
 
Those images don't look right. They look like simulated screens.
 
30 ms Respone time, ouch, I was told not to go over 7 ms when buying flat screens for games.
 
the moniter reminds me of uber expensive video cards that are really good for art and image editing etc, but suck for gaming. I've seen some cards over 1k USD online, but I'd never heard of them.
 
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