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how i can import model *.mdl in my map with hammer?for example if i want to put tree.mdl how i can put it in hammer?
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but i don't have prop_static or prop_physics in hammer?how i can put it?is any plugin or what?GonzoBabbleshit said:it depends on the model...
A tree would be by placing a 'prop_static' entity into your map and finding the tree model from the valve models into the 'world model' property.
There 'prop_physics' (and slight variations of it), 'prop_dynamic'..etc.
The best thing to do is experiment, some are fairly obvious though...
hey were i must to search?i search on proprietes...were i must to search?I`M E NEWBIE>..GonzoBabbleshit said:it's in the point entity list...
If it's not then there must be something wrong with your version of Hammer.
at about it has hammer editor 3.4 SDK..were i could download a god hammer?GonzoBabbleshit said:Are you using Hammer that comes with the Source SDK?
Or did you download it elsewhere?
why source?is for counter source ?i want for counter 1.6 i will download the program to see it..thanksGonzoBabbleshit said:You need to download the Source SDK, it should be at the bottom of the Play Games menu in Steam.
GonzoBabbleshit said:If you're making maps for CS 1.6 then you can't import mdl's into your maps as props...or at all as far as i remember.
but there is more MDl like tree.mdl and big_tree.mdl and is there ...but they aren't use in any map or what?GonzoBabbleshit said:me too...
Can you show me a screenshot of a 1.6 map with these 'models'?
what screenshots?try a map with trees and more...cars...What is your point?that aren't use this models in a map?if i delete tree.mdl then the map didn/t make errros?GonzoBabbleshit said:Do you have a screenshot?