How to make a brush respawn after its destroyed.

  • Thread starter Thread starter EvilDisc
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EvilDisc

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Hello.

How do i make a brush respawn after its get destroyed?
 
use the point_template entity, a trigger/logic_timer, and a forcespawn I/O.
 
I made this example for another asking this.

What it does:

Creates a copy of the func_breakable (you can make whatever you like, as long as it's an entity) 20 seconds (set this to whatever you like) after it's broken at the same spot. If it's a moving platform, parent the env_entity_maker (I think I put that one in it, not sure) to the object.
 
Now i made the physbox spawn. and i attached a phys_thrust to it. but the thrust doesnt work when it spawns, there is no thrust. :(

EDIT: i put an attachment of my map so you can see what im up to.
 
its hard to determine what your problem is, when you give me the compiled map. if i could look at it in hammer, i could probably tell you what to do.
 
well, this gets it off the ground, but....
you just got to try it
 
ok, this one works pretty good. i made a new rocket, hope you dont mind. you can always change it back later.
 
first off, i added the physics_thrust to the point_template so that it spawns along with the rocket ;) . Then i changed the value on the thruster to a ridiculously high number. I also messed around with the physics box properties, but it worked before that. Thats all I can think of off the top of my head.
 
Is there any way that I can trouble someone to elaborate a little bit instead of just saying what entities need to be placed? I've been messing around with the #2 post entities for about half an hour with no luck yet. Essentially, I want to shoot some glass, and once it breaks, I want it to respawn again. I need it to be able to respawn everytime it gets destroyed(broken) because it is a Deathmatch map, so it has to be able to come back over and over for repeated use.
 
Sorry about the double post, I got an error the first time, and it looked as though it didn't post my first message, so I rewrote it and submitited it again, only to see my previous post on here...
 
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