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Firkat54

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I've looked at every single breakable glass tutorial for the new source glass....but i just can't get it to work....so can someone explain to me what im doing wrong?

First I make a brush with the nodraw material....then i use the texture application to apply the broken glass texture to one face only....tie it to "func_breakable_surf" and apply....save and 'run game'....and loads...and crashes...

i did the error checking and it says

Entity (func_breakable_surf) has unused keyvalue "lowerleft"
 
Use glass/glasswindowbreak070a as the texture. Ensure that you under no circumstances use the glass whose name ends in b.

"Lowerleft" is a key assigned to the entity by Hammer. It's one of the four corners of the glass face.
 
Teleporter?

ok thanks i was using b...lol....and since I've already made this post...how would i go about puting a player teleporter in my map..I've seen them on a bunch of surf maps and such...and I've looked it up..but i can't find anything
 
ok..i got one more for today...what about a one way door?
 
Place a trigger_multiple whose OnStartTouch output is tied to the door's Open input on only one side of the door.
 
Firkat54 said:
how do i apply it to one side only?

By... having it on only one side, as opposed to having a trigger volume so large it touches both sides of the door :P
 
i still dont understand...can someone take a screenshot please?
 
This help?

helpu2.png
 
ooooooohhhhh...haha...i was a little confused by what Raeven0 said about trigger_multiple :S
 
Mapster said:
well i think you can do it this way :)

What you have there is a door that opens in one direction.

A one-way door, by my definitions, is a door that opens from only one side. Aye?
 
sorry i thoghut u ment the door can open in one direction... not a diir that opens on one side... my bad :P
 
ok..how bout a floor you can see but if you step on it you fall through? (without breaking)

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[EDIT]

That would be a material texture right?
 
Tie a section of the floor to a func_brush entity, then set its "Solidity" to Never Solid.

You might also select this section of the floor as well as those around it with the Texture Application Tool and put them all in the same smoothing group (via the Smoothing Groups button).
 
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