Mechagodzilla
Tank
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- Aug 14, 2003
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No, not that sort of mapping. 
I mean like a map-map "you are here" sort of deal.
Think about it: each section of Black Mesa that you visit in HL has already been modeled and, thanks to the no-cutscenes way the plot works, they all connect together like puzzle pieces.
Now, since in Opposing force and Blue shift you visit places from HL1, you can graft in the areas of Black Mesa that they portray as well.
Things probably won't line up too well between the three games, but it should be easy enough to add a few generic corridors to get everything to fit right for consistency's sake.
Eventually, as hardware progresses, it could be possible to link everything together, add original bits to fill in the blanks, incorporate Decay's missions and create one huge multiplayer map, or a Black Mesa 3D simulator. :O
Possible? Or should I just lay off the crack?
I mean like a map-map "you are here" sort of deal.
Think about it: each section of Black Mesa that you visit in HL has already been modeled and, thanks to the no-cutscenes way the plot works, they all connect together like puzzle pieces.
Now, since in Opposing force and Blue shift you visit places from HL1, you can graft in the areas of Black Mesa that they portray as well.
Things probably won't line up too well between the three games, but it should be easy enough to add a few generic corridors to get everything to fit right for consistency's sake.
Eventually, as hardware progresses, it could be possible to link everything together, add original bits to fill in the blanks, incorporate Decay's missions and create one huge multiplayer map, or a Black Mesa 3D simulator. :O
Possible? Or should I just lay off the crack?