in source sdk, how do i make things that i make movable?

hl2poo

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how do i make boxes and stuff movable that I HAVE MADE. not entities that half life 2 already made.
 
Hmmm... you do either one of these two things.

If you have a model or waht to use one of VALVe's models you simply, in hammer select, prop_physics or prop_physics_multiplayer depending on what game you are going to use it for. If it is a brush hat you have made in hammer then you select the brush, press "to entity" and select func_physbox or func_physbox_multiplayer.

I'll need some more info from you to give a more detailed explanation..
 
oh i forgot to say and i want it to connect to other brushes i made.
 
depends on how you want to connect it

if it's a static connection, simply parent one object to another

if it's a physics connection, use one of the entities starting with 'phys_', such as phys_constraint, phys_ballsocket etc
 
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