We are back.... again??
Yes. We are nearing release, just need to add the rest of our content, mostly alien weapons and vehicles, and then add and touch up some code aspects and then do a butt load of testing.
I myself, personally enjoy reading comments posted about our media updates across the web, and one comment that I personally see a lot is the comment about the use of M4A1's and MP5's and the such featured in Incoming. It's usually a question of "why?".
I posted this thread in the official Incoming Source forums just the other day:
HIRING:
FREQUENTLY ASKED QUESTIONS:
But wait, no. It doesn't stop there. After the first release of Incoming Source to the public, ohhh, that is just the beginning. We plan on creating new content that will go in "Content Packages". These will also include bug fixes and patch things up. What type of content you ask?
Well... the 'plan' is to add more weapons, new maps, new game modes, new vehicles, and even entirely new features.
To give you an idea of what we mean in visual form, feast your eyes upon two of these 100% custom designed, human SMG's, the MX-TN52, and the FNC-22M. Also included is one of the new, 100% custom designed human assault rifles, the FMR-9 and a new human pistol, the RSM-9. which will be added in a later release as well as three alien weapon models, the Cell Pistol as well as the Plasma Shotgun and Cell Rifle.):

Concept Art by our lovely team member, BlindShooter:

Here is a preview of one of thecraftsmans new maps, inm_depth:

Also, here are some animation videos of custom animations for the Carrier Marine that we plan on adding into the game to give it a more custom feel:

Also, thanks to Dimension Studios ( http://www.dimensionstudios.org ), who has created a map for Incoming Source, vt_shadow. It takes place in a desert outpost located on Orion. The map has also been released for Counter-Strike: Source. Check their website for images of the CS:S version. Incoming Source Images below:

Yes. We are nearing release, just need to add the rest of our content, mostly alien weapons and vehicles, and then add and touch up some code aspects and then do a butt load of testing.
I myself, personally enjoy reading comments posted about our media updates across the web, and one comment that I personally see a lot is the comment about the use of M4A1's and MP5's and the such featured in Incoming. It's usually a question of "why?".
I posted this thread in the official Incoming Source forums just the other day:
HIRING:
Incoming Source is looking for some talented individuals to help us finish our first public release. We are currently seeking these positions:
1. Programmer -
Experience in working with the Source SDK. If you have worked with the Half-Life 1 code SDK that is also a great addition. Will be working along side our other programmer with a SVN server for allowing the sharing of files.
-
-
2. 2D Artist / Skinner -
Experienced in using programs such as Adobe Photoshop, or other powerful digital illustrators. Will be working on both weapon and vehicle texture files.
3. Sound Artist -
Experience in creating a variety of types of sounds, including: ambience, guns, vehicles, as well as audio for game trailers and other public relations updates.
FREQUENTLY ASKED QUESTIONS:
Question: Why the use of 'old' (100 year old) weapons?
Answer: The idea behind Incoming is about a civilization falling apart, about resources being limited to none. This allows us to use these weapons (due to the 'lack of resources'). But the main reason is to add variety. To give the players options. If a player wants to use M4a1's, Mp5's, or other modern firearms, he can.
What if players want to use custom designed, futuristic weaponry? That's available to them as well. We made two 'sets' of weapons. Lets say there’s the FN-2000. There is an FNC-30 as well. They have the same stats, fire rates, fire modes, accuracy. Just a different model, animations, and sounds.
But wait, no. It doesn't stop there. After the first release of Incoming Source to the public, ohhh, that is just the beginning. We plan on creating new content that will go in "Content Packages". These will also include bug fixes and patch things up. What type of content you ask?
Well... the 'plan' is to add more weapons, new maps, new game modes, new vehicles, and even entirely new features.
To give you an idea of what we mean in visual form, feast your eyes upon two of these 100% custom designed, human SMG's, the MX-TN52, and the FNC-22M. Also included is one of the new, 100% custom designed human assault rifles, the FMR-9 and a new human pistol, the RSM-9. which will be added in a later release as well as three alien weapon models, the Cell Pistol as well as the Plasma Shotgun and Cell Rifle.):







Concept Art by our lovely team member, BlindShooter:







Here is a preview of one of thecraftsmans new maps, inm_depth:




Also, here are some animation videos of custom animations for the Carrier Marine that we plan on adding into the game to give it a more custom feel:


Also, thanks to Dimension Studios ( http://www.dimensionstudios.org ), who has created a map for Incoming Source, vt_shadow. It takes place in a desert outpost located on Orion. The map has also been released for Counter-Strike: Source. Check their website for images of the CS:S version. Incoming Source Images below:


