Is func_door not an entity anymore???

what are you on about?

yes, it's still an entity. what else would it be?
 
Confusion.

If you dont want to use it, fake it with a train :)
 
why would you not want to use it? btw using a tracktrain for a door is a bad idea for two reasons:

* due to a weird bug in source, tracktrains don't move through the origins of path_tracks, but stop at the edge of the path_track box you see in hammer. hence a door wouldn't close all the way and your areaportal would be screwed up

* func_areaportal uses a linked door to work. if you use a tracktrain, you'd need to use OnPass outputs from the path_track to turn the areaportal on and off, which is a load of unnecessary work
 
nvm guys lol i found it i havent worked with hammer in months and i had to do tile to entity
 
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