LAN Compiling

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Sloth

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This was from the Source FAQ

We've created distributed visibility (vvis) and radiosity (vrad) tools to greatly cut compile times. Distributed tools can harness the power of multiple computers (on a LAN, for instance) to increase their processing power.


Any idea where this is and how to use it?
 
Dasparov said:
-dev -console +sv_lan 1
i think thats it

What does that have to do with compiling? We're not trying to make a lan server here.
 
vvis.exe -mpi

vrad.exe -mpi

which yields the following result:

MPI - Establishing connections...
Can't find E:\STEAM\STEAMAPPS\MYACCOUNT@LOL\SOURCESDK\BIN/dependency_info_vrad.txt.

So it needs a little bit more...
 
Pi Mu Rho said:
MPI - Establishing connections...
Can't find E:\STEAM\STEAMAPPS\MYACCOUNT@LOL\SOURCESDK\BIN/dependency_info_vrad.txt.

So it needs a little bit more...
So you need steam installed on all boxes in your LAN? Or is that trying to reference a file on the main compiling box? Is the E:\ drive on your box, or on a box on your LAN? A mapped network drive perhaps?
 
No, it appears to be looking for a file "dependency_info_vrad.txt" that presumably contains the information about the other machines involved in the compile process. The file itself doesn't exist, and I have no idea what information needs to go in it.
 
Burn

DoctorGordon said:
What does that have to do with compiling? We're not trying to make a lan server here.
Thus why i said i 'think'!
loosen up, tightass
 
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