W
warmi
Guest
I just released latest versions of SMD plugins for Lightwave 7/8.
Changes:
- Pivot rotation as well as "Match Goal Orientation" are now taken into account when exporting reference/animation. This new stuff, as well as existing support for IK , should account for pretty much every possible scenario when exporting animation from Lightwave. Of course , one still has to make sure the animation is Source compatible to begin with ( single root bone + all bones are driven by weightmaps only.)
- New set of of 2 plugins for importing SMD meshes/reference models and animations into Lightwave.
Refer to readme.txt within the zip file for detailed usage and general information about the plugins.
http://www.warmi.net/lightwave/
Changes:
- Pivot rotation as well as "Match Goal Orientation" are now taken into account when exporting reference/animation. This new stuff, as well as existing support for IK , should account for pretty much every possible scenario when exporting animation from Lightwave. Of course , one still has to make sure the animation is Source compatible to begin with ( single root bone + all bones are driven by weightmaps only.)
- New set of of 2 plugins for importing SMD meshes/reference models and animations into Lightwave.
Refer to readme.txt within the zip file for detailed usage and general information about the plugins.
http://www.warmi.net/lightwave/