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Episode One came with Half-Life 2: Deathmatch.Well, That way yes. I ment multiplayer in hl universe.
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Episode One came with Half-Life 2: Deathmatch.Well, That way yes. I ment multiplayer in hl universe.
Cod4 is longer than 6 hours and it has multiplayer that Episodes haven't got.
Well, That way yes. I ment multiplayer in hl universe.
The one Froh Man....
Doug doesn't half talk a lot of shit sometimes. The episodic contnt route was a bit of a failure in terms of speedy delivery, but don't pretend after the fact that it was a problem with semantics... We were given the impression (by Valve!) that the development cycle would be much shorter than it turned out to be, and that isn't a problem with the words that were chosen, it's a problem with the business model that was chosen and the way it was implemented.
Dearie, that's exactly what they said. That's the whole point of the bit you quoted. I believe Gabe said they'd be able to knock a trilogy out by the end of 2007.They didnt say 'its gonna take 6 months' and ended up 2 years...
They said they would release content more quickly. They intended to. They failed to do so.
What part of "hl2 took 6 years to make, episode 1 and 2 took 1 and a half or 2 years to make" dont you get?
And with Episode One came HL: Deathmatch: Source as well as HL2: Deathmatch.Well, That way yes. I ment multiplayer in hl universe.
What part of "hl2 took 6 years to make, episode 1 and 2 took 1 and a half or 2 years to make" dont you get?
When your argument is based on a faulty premise you should stop arguing.
He never insulted you. Calm the **** down.
If you read my first response in the thread you'll realise that I actually don't care how long it takes Valve to release anything, and that I'm fairly happy with the episodes. I said they were 'a failure in terms of speedy delivery.' You can try to argue against that, but don't do it on the basis that Valve never mentioned six month intervals because they did.When you're argument diverts from the discussion to start personally insulting anothers argument you should stop arguing. With that aside, you weren't to clear on what you meant. But i did read "the episodes were a failure" which is pretty farfetched claim in itself. And if you were just trying to say they failed to make it before the dealine the announced, not promised, then it came out wrong. However, judging something based on the means it took to release it, rather than the content of it itself, is poor evaluation and clearly what's important to you is how long it takes for them to make the episodes, rather than how they actually are after release. If thats the case, then yes, to you they are a failure.
If you read my first response in the thread you'll realise that I actually don't care how long it takes Valve to release anything, and that I'm fairly happy with the episodes. I said they were 'a failure in terms of speedy delivery.' You can try to argue against that, but don't do it on the basis that Valve never mentioned six month intervals because they did.
No insults, just informing you that your premise was faulty because there was some info you didn't know about. Rub and peas.
Check the washington post link I posted further up. This source might be better since it actually puts the claim in quotes. Search around and you'll see that all the articles and featurettes from the time are repeating this Valve-sourced claim, although finding direct quotes from a 3+ year old interview based on a couple of words is currently beyond me. There's even this thread which mentions a 3 month interval. Make no mistake that Valve intended the release schedule to be much shorter than it was - and told us it would be. They didn't just mean 'it's going to be quicker for the individual games but the final trilogy will take as long as HL2 did.' The trilogy was meant to be finished in 2007, and such speed was cited as a big advantage of episodic content. It's not me who's defining what's important or not about Valve's content delivery, it's Valve. Gabe was also making big murmurings towards the end of last year about reevaluating the episodic approach after Ep3, saying that he'd take feedback from fans over it. When they first announced it it was hyped like the future of gaming, one episode later it's potentially being ditched? That can tell you what even Valve think about their success with episodic.Fiberawptic said:source
Yeah you did. 'They didnt say 'its gonna take 6 months' and ended up 2 years...' That's that. Happy?Fiberawptic said:i never really tried to argue they didnt say it.
And m8, let's not be silly...Yeah you did. 'They didnt say 'its gonna take 6 months' and ended up 2 years...' That's that. Happy?
Fair enough, wasn't trying to rub it in.
I'll rub it in for you. You owned him. :thumbs:
I think on balance Portal was the right length, I just wish the tutorial hadn't been half the game.Well it depends, the majority of people who buy games will never leave a comment about it, you would be surprised at the sheer number of people I find never complete games, even really short ones, I know people who came into the FPS genre for the first time with the orange box, and had to spread Portal over 2-3 evenings, other factors include time, some people only get to play an hour or two each night, the audience has changed alot in the last couple of years.
Enough said. Lombardi is saying 'Episodic' was the wrong word. Valve have not lived up to the original concept of Episodic delivery. Back then it was going to change the way games were delivered! It obviously hasn't panned out like that (By the way what happened to SIN Episodes?!). Gabe must have been on something when he spoke of new HL2 content every 6 months :cheese:"What's cool with episodic content is that we will be able do deliver a new game every six month"
-Gabe Newell
HL is what it is for the gameplay and plot and no amount of persuasion will convince me they couldn't have created as good a game on a 3rd party engine.
Yes they are different staff members but you can't start building anything until you have an engine. If the tech takes several years then it's several years before you can implement anything. Sure you can have guys working on other things too in the mean time but it's not uncommon as far as I'm aware for the full team to get involved only once the tech part of the project starts reaching a usable state.I disagree. For starters the people who work on the Engine are different from those who work on Level Design, Story, Pacing, etc. I also think the smaller episodes are quicker to make. For Episodes Valve's testing can be iterated quicker and any changes don't effect as much. I think the quality and tightness of the Episodes benefit from this as well.
SiN Episodes died.
For me, Half Life 2 and Source are the same thing. Maybe they could have created as good a game, but the engine and it's aesthetic is part of the game for me.
The Orange Box was born out of a timing coincidence, all three games were going to be ready at roughly the same time so they thought it made sense to combine them into one package.Makes you wonder why Valve felt the need to bundle TF2 & Portal into the bargain. Did they do so to bulster EP2? Maybe they had already excepted that Episodic content was a failure?
You're underestimating how much "pen and paper" designing goes on before implementation and what you can do without the engine being *completely* finished.Yes they are different staff members but you can't start building anything until you have an engine. If the tech takes several years then it's several years before you can implement anything.
Yes episodes have been a bit faster to release 3 than it was to release HL2...my point is if they dropped the engine development and didn't have issues such as code leaks then the single game should not take 5 years to make and should result in a time line thats shorter than that to release three seperate releases.
my point is if they dropped the engine development
Are you serious?dropped the engine development
Enough said. Lombardi is saying 'Episodic' was the wrong word. Valve have not lived up to the original concept of Episodic delivery. Back then it was going to change the way games were delivered! It obviously hasn't panned out like that (By the way what happened to SIN Episodes?!). Gabe must have been on something when he spoke of new HL2 content every 6 months :cheese:
But for me the length between releases & the length of each release is not that important. I've never been left feeling short changed by Valve that's for sure. EP1 was well priced & the Orange box was bargain of the decade! EP2, TF2 & Portal in one package for about $50!! Makes you wonder why Valve felt the need to bundle TF2 & Portal into the bargain. Did they do so to bulster EP2? Maybe they had already excepted that Episodic content was a failure?
At the end of the day we all expect high quality from Valve & we have done since HL1 raised the bar quite dramatically for the FPS genre. Valve have been trying to live up to that standard ever since. They did quite succsefully with HL2 but I think it's gone off the boil a bit since then. The Episodes have been great but Valve's flare seems to have gone into TF2, Portal & Left 4 Dead much more than the Episodes.
I'm not sure why Gabe or Doug would say 6 months, and i don't even remember hearing this announcment when it came out, but i bet if i did hear it, i would think that seems pretty short. So clearly they turned out wrong, lets leave it at that, no need to attack them because they made a pretty-off estimate. besides, i don't think they were speaking confidently at all about that, they are pretty aware of how bad they are with releases and timing.
"think they put the episodes in with tf2 and portal because they knew it was a failure?" Wow, ok, first off, unless you are just quite unhappy with the way the episodes play out, they were not a failure. just because they said 6 months and didnt live up to it, which 6 months is a stupid thing for them to announce AND a stupid thing for the fans to actually believe, which you seemed pretty latched on to.
The episodes are doing quite well, i don't know where you have been. Episode 1 wasn't what episode content shouldve been completely because there wasn't a lot new, but it continued the story and was extremely fun. Episode 2 introduced so many new things, and really went deep with the story. A valve employee cant attend an interview without questions pertaining to episode 3. Clearly, people want the game, and are excited for it, so they aren't failure TO MOST PEOPLE, but im sorry they are a faulire to YOU.
Are you kidding? We're on Valve time here & we all know it. Far from being latched on I always thought the new content every 6 months idea was pretty far fetched but Valve said it not me (anyone got that particular interview to hand BTW?). Also when I spoke of EP2 being a failure I was referring to the time frame of the release not the quality of the game. As I said before I've never felt short changed from anything Valve have put out. EP2 was hugely enjoyable if a lot short & on the easy side (even on the hard setting). But clearly Episodic content was meant to appear just a tad quicker than it has been. That's at least what we were originally lead to believe & also now why Lombardi is saying it was the wrong word to use. I'm not bothered either way. I'm happy for EP3 to take as long as Valve think it needs to take. I want it to go out on a high not a whimper."think they put the episodes in with tf2 and portal because they knew it was a failure?"
First off, unless you are just quite unhappy with the way the episodes play out, they were not a failure. just because they said 6 months and didnt live up to it, which 6 months is a stupid thing for them to announce AND a stupid thing for the fans to actually believe, which you seemed pretty latched on to.
Are you kidding? We're on Valve time here & we all know it. Far from being latched on I always thought the new content every 6 months idea was pretty far fetched but Valve said it not me (anyone got that particular interview to hand BTW?). Also when I spoke of EP2 being a failure I was referring to the time frame of the release not the quality of the game. As I said before I've never felt short changed from anything Valve have put out. EP2 was hugely enjoyable if a lot short & on the easy side (even on the hard setting). But clearly Episodic content was meant to appear just a tad quicker than it has been. That's at least what we were originally lead to believe & also now why Lombardi is saying it was the wrong word to use. I'm not bothered either way. I'm happy for EP3 to take as long as Valve think it needs to take. I want it to go out on a high not a whimper.