Hi!
I'm a middle class C++ Programmer and would like to add Lua support for my current mod project, so my Lua coding teammates have something to do too. I looked up in the Valve Developer Wiki and found two tutorials: one using LuaBind, that i remember to have used a while ago, but the author said it was broken, and another one that was hard to understand and didn't work altogether. Well, so what I'm trying to do is to get my Code to load all the lua files. I have thought of two approuches: Mke a Master.lua tht then loads all other luas, or a C++ function that loads all luas inside the lua folder.(-> GMoD) I'm not sure which one is smarter.
So if someone has a link to a tut or knows how to do it himself and maybe how i should get it to load everything, i would appreciate it
Drake
I'm a middle class C++ Programmer and would like to add Lua support for my current mod project, so my Lua coding teammates have something to do too. I looked up in the Valve Developer Wiki and found two tutorials: one using LuaBind, that i remember to have used a while ago, but the author said it was broken, and another one that was hard to understand and didn't work altogether. Well, so what I'm trying to do is to get my Code to load all the lua files. I have thought of two approuches: Mke a Master.lua tht then loads all other luas, or a C++ function that loads all luas inside the lua folder.(-> GMoD) I'm not sure which one is smarter.
So if someone has a link to a tut or knows how to do it himself and maybe how i should get it to load everything, i would appreciate it
Drake