C
chojinlocke
Guest
Hi,
I searched the forums pretty well, but I have yet to find any info on changing the size or shape of the chunks that are broken out when a breakable window is hit and damaged. I am guessing that the func_breakable_surf (or maybe the glass shader) takes care of all of that.
Is it even possible to drill into this section and change the pieces that get knocked out (not the gibs that fall out, or particles that fly out and land) when a window is damaged? It seems like it would be pretty expensive to store a bunch of tiny objects that all have collision, just to be knocked out. I've been looking for textures or models that might be controlling this, and I've turned on and off every debug command I can think of that would let me look at what the "break out piece" might look like, but I can't seem to find it. It looks like there is a small object or "alpha only" decal that gets tiled and rotated to fill up the size of the bullet impact or crowbar hit (perhaps like an escher drawing) but I just can't find it to change or mod it.
I know it is not a very important mod thing, but it has become a quest/obsession now, since I started digging around. I'm not sure I can make it any better, but I wanted to monkey with it. Any info you have would be cool.
I searched the forums pretty well, but I have yet to find any info on changing the size or shape of the chunks that are broken out when a breakable window is hit and damaged. I am guessing that the func_breakable_surf (or maybe the glass shader) takes care of all of that.
Is it even possible to drill into this section and change the pieces that get knocked out (not the gibs that fall out, or particles that fly out and land) when a window is damaged? It seems like it would be pretty expensive to store a bunch of tiny objects that all have collision, just to be knocked out. I've been looking for textures or models that might be controlling this, and I've turned on and off every debug command I can think of that would let me look at what the "break out piece" might look like, but I can't seem to find it. It looks like there is a small object or "alpha only" decal that gets tiled and rotated to fill up the size of the bullet impact or crowbar hit (perhaps like an escher drawing) but I just can't find it to change or mod it.
I know it is not a very important mod thing, but it has become a quest/obsession now, since I started digging around. I'm not sure I can make it any better, but I wanted to monkey with it. Any info you have would be cool.