D
Danzig
Guest
work-in-progress soundpack, not all the guns finished, nor is everything finalized.
Put the "sound" file in steamapps>your email>day of defeat source>dod> then the file
-bar, shovel, colt, draw pistol/rifle/grenade/, garand shoot, grenade throws, punches, p38 shoot, thompson reloads, finished.
**Unique stuff**
-A "Fire in the Hole!" sound for the US and German team plays after you pull the pin of a grenade - this is purely for a cinematic feel because only YOU can here the sound so it doesn’t give any type of advantage.
-Some damage sounds have been replaced with lines of dialogue like "I NEED A MEDIC!" or "I'M TAKING FIRE!", again this is for a cinematic feel, there isn't a tactical advantage with it; it just gives the game a more realistic and intense feel.
-The bullet impacts have been remixed with a "bullet whiz" sound just before the impact to also give it a more cinematic feel.
-New player sounds
http://www.fpsbanana.com/?section=viewitem.sounds.sounds.main.449
Put the "sound" file in steamapps>your email>day of defeat source>dod> then the file
-bar, shovel, colt, draw pistol/rifle/grenade/, garand shoot, grenade throws, punches, p38 shoot, thompson reloads, finished.
**Unique stuff**
-A "Fire in the Hole!" sound for the US and German team plays after you pull the pin of a grenade - this is purely for a cinematic feel because only YOU can here the sound so it doesn’t give any type of advantage.
-Some damage sounds have been replaced with lines of dialogue like "I NEED A MEDIC!" or "I'M TAKING FIRE!", again this is for a cinematic feel, there isn't a tactical advantage with it; it just gives the game a more realistic and intense feel.
-The bullet impacts have been remixed with a "bullet whiz" sound just before the impact to also give it a more cinematic feel.
-New player sounds
http://www.fpsbanana.com/?section=viewitem.sounds.sounds.main.449