My One (Small) Complaint...

Seriously, what more do you want? You've got a pistol, Magnum, SMG, AR, Shotgun, RPG, a melee weapon, grenades, and of course, the most unique weapon in FPS gaming, able to turn everyday objects into weapons.

I really don't see what else you need.
 
A dart gun. Like the Hunters have.

Once Valve figures out how to make them actually stick to NPCs, they will rock.
 
The issue isn't MP-7 versus AK-47 though, it's really AR2 versus AK-47. You wouldn't expect a rifle in place of a Submachine gun. Even then, the AK-47 doesn't fit the setting in the least. The only box it ticks is 'post Soviet'. What about 'Post Alien invasion', 'Science Fiction' and 'mass-produced tool of fascist oppression', far bigger themes in Half-Life terms? The AK-47 is the iconic weapon of terrorism and cost-efficient guerrilla warfare. Whilst it would be somewhat welcome to a resistance force, it doesn't really fit when the occupation is absolute and the occupiers mass produce their own vastly superior weaponary.

And then there's the fact that the AK-47 is a cliche of gritty, realistic tactical shooting computer games such as Counter Strike. The weapons in Half-Life 2 are hand-picked to fit a number of criteria that the AK-47 doesn't really meet. One brilliant thing to notice about the MP7, regardless of its bullet spraying capabilities: it has a angular, metallic look that completely complements the Combine design philosophy, despite being a contemporary weapon. The fact that the similar MP5-PDW was in Half-Life 2 shortly before E3 2003 (and was still wielded by citizens even then) makes me believe that Valve stumbled across the design and couldn't believe their luck.

Wow, I like you.


Personally, because I love video-game story-lines (reading is for FUN. :|), I sometimes try to rationalize why developers add stuff into a game, even if it's retroactive reasoning.

In the old builds of the game they had more commonly seen weapons, such as the MP5, as well as a few "techy" weapons like the XM29 OICW. I at first felt the MP7 to be "out of place" but recently I realized something -- the Combine probably see production cost in terms of mass used for effect given. If you've got technology that good, "complexity" probably isn't going to be a production problem. The Real Life MP7 is a small weapon with decent reliability, plus it's perfect for urban combat even against armoured enemies. They probably kept this mostly for CP units as a more advanced "in case" weapon similar to SWAT-style armories today. The AR2 probably began to replace the MP7 not too long before Gordon showed up, and was just out of "testing" or whatever. Either that or the Combine didn't feel their advanced weapons where in the "right hands" of the lower ranking guys.
 
A dart gun. Like the Hunters have.

Once Valve figures out how to make them actually stick to NPCs, they will rock.

You can make your own little home-made dart shooter in ep2!

bind mouse1 "hunter_shoot_flechette" in da console.
 
We don't need any more weapons. We just need more uses for the ones we currently have.

For example, we didn't get to use the antlion summoners in Ep2. And the portal gun for one chapter in Ep3 would be splendiferous.
 
Seriously, what more do you want? You've got a pistol, Magnum, SMG, AR, Shotgun, RPG, a melee weapon, grenades, and of course, the most unique weapon in FPS gaming, able to turn everyday objects into weapons.

I really don't see what else you need.

Variety.

HL2's been out for three years.
 
Variety.

HL2's been out for three years.

exactly. It gets old shooting the same enemies with the same guns three games in a row, especially when said weapons are generic and uninspired.

Gravgun weapons are not a replacement, because they all operate the same exact way they've been operating since HL2. Pick up thing, shoot thing at enemy, repeat.

I don't see anyone complaining "We didn't need a new car, we already had the dune buggy." or "We didn't need a vortigaunt sidekick, we already had Alyx". Just because there's already something to fill the role doesn't mean giving us variety isn't enjoyable.

Why do you think mods like SMOD are so popular? Because killing new enemies with new weapons is fresh and fun.
 
And, after a while, makes for poor and lame gameplay. You have to find ammo for more types of weapons and you spend more time choosing which weapon you want to use rather than just killing your enemies.

"Fewer" weapons, while not as fresh, tightens down gameplay so that you spend less time becoming familiar with what a gun can and can't do and more time shooting things. Plus, you don't have to work in a gimmick in the story to explain the presence of a previously unseen weapon.
 
Gravgun weapons are not a replacement, because they all operate the same exact way they've been operating since HL2. Pick up thing, shoot thing at enemy, repeat.

Surprise, this is almost exactly the same thing you do when you pull the trigger on a gun.
 
To be honest I felt as if the MP7 was a little bit tweaked...it killed AntLions a bit faster this time it felt.
 
And, after a while, makes for poor and lame gameplay. You have to find ammo for more types of weapons and you spend more time choosing which weapon you want to use rather than just killing your enemies.

Unless weapons share ammo types and/or older weapons are phased out.

"Fewer" weapons, while not as fresh, tightens down gameplay so that you spend less time becoming familiar with what a gun can and can't do and more time shooting things.

The same argument could be applied to the new car or having better AI sidekicks. You need to spend time getting familiar with those as well, do you not? But I think most everyone would agree that Ep2 would have been a lot less interesting without them.

Plus, you don't have to work in a gimmick in the story to explain the presence of a previously unseen weapon.

Barely an issue, unless you want to complain about working in the "gimmick" of the previously unseen striderbusters. Or the previously unseen flares that so magically popped up in Ep1. Or the new models for different kinds of explosive tanks in Ep2. Hell, simply a throwaway line such as "Hey look, a new gun!" or "Hey Gordon, here's a new weapon we built" would suffice. The new car barely got more of an introduction than that.

Surprise, this is almost exactly the same thing you do when you pull the trigger on a gun.

Either you don't play a lot of FPS games or you're being unnecessarily stubborn. And thanks for being patronizing, too. I really appreciate that after putting effort into a fair and logical debate. (Hint: I'm being just a tad sarcastic right here.)

There's plenty of room for variety with new weapons. No one said they had to be limitted to a traditional firearm. Look at the UT series; UT2k4 has what, 15 different weapons in it? Almost none of them are redundant, and all of them are useful in combat. And surprise, only a few of them follow the traditional firearm mold.

Speaking of the traditional firearm, I'll point out that the AR2 and MP7 operate almost identically in principle. They're automatic and they shoot bullets, and their secondary fire is an area-effect indirect fire attack. One's slightly more accurate with slightly more damage and slightly slower fire rate with slightly less ammo, but their operating principle is exactly the same. If we can fit two automatic weapons with only minor differences, why not two shotguns? Two sniper weapons? Two grenades? Why such a vendetta against new ideas, when they're no worse than what's already included in the game?

Be realistic here. A single new weapon won't kill the game, and it'll make it more enjoyable for more people. If you don't like it you can always not use it. And granted, ommitting a new addition wouldn't kill the game either, but I think it's obvious by the amount of people asking for it that some of us are legitimately getting tired of using the same exact weapons three games in a row.
 
I'd like to see a new "sniper weapon" make an entrance. The xbow's ammo is dumb, tbh; How about a home-made long barreled rifle that shoots magnum rounds?
 
I'd just prefer the existing weapons to be rebalanced. They aren't very fun to use anymore.
 
Like I said though, something feels different about the MP7.
 
I'd much rather see "new" enemies, bullsquids and houndeyes, maybe even alien grunts. Why are headcrabs and antlions the only Xen creatures that remain?
 
If they bring in new weapons, I'd rather it was something like the Strider Buster. I rarely ever use anything but the Gravity gun anyway.

And anything from HL1 isn't a new enemy by any means. We're not that far from 17 in EP2, and it's not likely that much would thrive so close to the City. We haven't seen much of the world at all. Also, Grunts were manufactured. They would not have survived. They are all out there. But that said, I'd rather see new stuff.
 
I wish they would make the crossbow different in ep3.

Like, have Gordon pickup a new type of crossbow, "blue" bolts with a small liquid nitrogen tank instead of a battery.

That'd also be an eye candy when hitting small creatures, having their skin turn blue-ish and icy.
 
I'd just prefer the existing weapons to be rebalanced. They aren't very fun to use anymore.

You'll probably have to wait until after Episode Three for that. We may get a whole revamp of the arsenal, especially if they decide to go with HL3.
 
I am still waiting for a new and improved Gluon Gun (Egon)

Plus I'm still wondering why we can't melee with our weapons
 
I'd like to see the MP7 stop shooting 40mm grenades from it's 4.7mm barrel.
 
Seriously, if you check the models, there isn't a single barrel, that looks wide enough to shoot stuff like that.
 
In-game, I'd say the Gravity Gun. But as a cultural symbol, the Crowbar still stands for HL.
 
Yep, we need new enemies and weapons in Ep3. Can't see why we couldn't have the S.L.A.M in ep2, the weapon is alrady built, it's in the hl2 dm. It could have come handy in the final battle, rigging the area with trip mines and lasers that will explode when striders touch them. It's also another thing for the Hunters to intercept.

Being in the open forests, it would have been a great chance to introduce more xen life-forms, both as enemies and a weapon in the form of the Snarks. Snarks vs Antlions, that would be cool and we could have more options using them like picking them up with the gravity gun.

The thing is i don't see how we'll get new enemies in Ep3. Combine-wise, the portal is closed so have can they bring their bigger guns? Xen lifeforms-wise, heading up north and into the arctic, i don't know if there are any creatures which crawl that area.
I would like to see Itchys,that's for sure, one of them being huge,mutated and swimming around the Borealis, and Gordon will need to take it out before entering the ship.

In terms of weapons, i prefer they add science\alien tech weapons and not just regular, over-used ones like Sniper and alike. More towards the Hornet gun, the Tau gun you could shoot around and through corners in HL1 or any another weapon that its use differs than the normal one.

The aresenal of the game right now could use re-balancing and tweaking and i would love to see Valve encourage under-used weapons through gameplay,story or design decisions. They do see how much a weapon is being used through Steam's stats system, so they can address the issue.
 
I had actually hoped they would drop the "grubs give health" bit and make Xen pools in the antlion nests, so we could see how those are made or something; draw some connections with the older game.
 
i think a really cool way they couldve re-introduced the trip mines would be when ur defending against the antilons in the tunnes at the rebel base, something like, "we found some old trip-mines hanging around" then u could use them to fend off the attacks aswell as placing them in front of "combine door breeches" so u can blow them up before they come in. though other than that i really cant find a use for it.

For another gun mabye a hunter/survival rifle ruger esc or mabye like father gregoris rifle or was it a shotgun, im thinking more like a single shot bolt action rifle to fill the gap in for the medium to far range combat, considering the MP7 is short rang the AR2 is medium and crossbow is far, mabye instead of a bolt action you could have a leaver action that would be cool, the way i think you should be intruduced to the rifle would be crashing/landing on the boralis you only have crowbar or grav gun and u find the gun in a survival cabnet

http://www***ger-firearms.com/Firea...=37&variation=Model 96/44M&bct=Yes&type=Rifle
 
i think a really cool way they couldve re-introduced the trip mines would be when ur defending against the antilons in the tunnes at the rebel base, something like, "we found some old trip-mines hanging around" then u could use them to fend off the attacks aswell as placing them in front of "combine door breeches" so u can blow them up before they come in. though other than that i really cant find a use for it.

For another gun mabye a hunter/survival rifle ruger esc or mabye like father gregoris rifle or was it a shotgun, im thinking more like a single shot bolt action rifle to fill the gap in for the medium to far range combat, considering the MP7 is short rang the AR2 is medium and crossbow is far, mabye instead of a bolt action you could have a leaver action that would be cool, the way i think you should be intruduced to the rifle would be crashing/landing on the boralis you only have crowbar or grav gun and u find the gun in a survival cabnet

http://www***ger-firearms.com/Firea...=37&variation=Model 96/44M&bct=Yes&type=Rifle



I prefer them to use the existing combine hopper mines. One even had a :) on the bottom! Down side is using them do defend against the antlions in the tunnel kinda failed. My next playthrough I'm putting them around the vorts or something.

As for a new "longesque range weapon", I still say a home-made magnum firing pipe rifle works best.
 
As much as I've liked the episodes thus far, I too now think it is time to give us a new weapon or two. I've appreciated how Valve has eschewed such "obligatory" additions like redundant new weapons and NPCs in favor for more subtle design innovation. I've not really felt the need for a new armory.

But now, for whatever reason, I want some new weapons. I've missed some of the more exotic weaponry from HL1 (Snarks simply have to return at some point) and it would be good to have some good ol' experimental or alien tech in my hands again. I know Valve can do it without making it seem out of place or unnecessary.

Won't make or break Episode 3, but it would be nice.
 
i miss some of the weapons from half life 1 like those little bug things and the claw from the brutes or whatever, and those explosives u get from the military guys, u guys know what im talking about right, although it would be difficult to add those weapons back into the story.
 
Yeh I was fine with it through EP1 and EP2. But would like a boost of the arsenal in EP3, possibly a insight into the next arsenal for the next story arc?
 
im thinking also mabye another explosive type of weapon, yes we have nades and the rocketlauncher, but minimal ammo for the rocket really makes it unusable except for boss fights, mabye a controlled detonated combine explosive device,
 
Again, home-made weapons for the win.


Comeon, who doesn't want a magnum pipe rifle??
 
Claymores would of been useful in the final battle, especially against Hunters
 
Eh, a bunch of steel balls flying in an arc probably wouldn't hurt them much, considering they're tall.
 
mmmm thats true, i think if they were to bring in a new weapon, it would have to be a combine weapon considering the pistol, magnum, shotty, mp7, rocket launcher, grav gun, crossbow, grenade are all human weapons, im thinking of a new combine weapon that can be used by a new combine enemy?.............ohhhhh did any1 notice the lack of the combine whit guys in ep2 (forgot name) overwatch or are they the other ones?
 
Their called Elites.

And yes, IMO we need a new weapon or two to actually fill the weapons slots a bit, rather then having physics objects, like the Strider-Buster.

Actually the Grav. gun pretty much took that over.

No it didn't.

PS: i hope they don't make poison headcrabs that have adapted to the icy surroundings and have white or pale skin and are waiting for you in the corners...AGAIN! I've had enough of them for now, thank you...
 
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