-Psy-
Walking round in women's underwear
- Joined
- Mar 9, 2005
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Here's an idea I came up with for a mod.
The idea is to survive and leave the island. In order to do so, you have to find water, gather materials and be generally resourceful. There is 2 major problems of course;
a) Stepping out into the sunlight during the day is suicide
b) There are animals within the jungle...
These animals are hungry and hot! And they won't take kindly to you. I'm talking about reptiles, snakes, birds, bats, and even deadlier, piranhas and lions! If this does go down as a good idea and takes off we would need to do some research first.
In terms of graphics, there is no HUD, kind of. You can check things like how much water is in the bottle by viewing it, when you do, a icon appears in a corner of the screen showing how much you have left but after 3-5 seconds it fades away. To check your ammo, you push a key ("Q" for example"), and you open the bag, which is like this,
http://www.rakuten.co.jp/littletreasure/cabinet/0219tynside/tyneside12.jpg
And your ammo is counted; you can push the use key to take one clip or the "Q" key to exit. The same is done for the compass.
When you want to collect water you simply drop into the water (Physics) and collect the bottle again.
When you get deeper into the jungle you find more water sources but at the same time there is larger animals. Things like bridges over cliffs and any other idea similar to Indy Jones could be nice to keep the player interested.
I still don't have an idea for an ending but I would rather like to see your opinion on my idea.
It's the year 2069 and global warming is causing mayhem. Sudden rises and decreases in temperature, and freak storm of all kind are happening more frequently. The scientist whom you play he has been to a meeting about this sudden change in climate. Due to severe storms, the safest way to travel in long distances is by aircraft. But is still at high risk... As he is travelling back to America, during the night, the helicopter gets hit, and it plummets towards the ocean and he blacks out.
He finds himself washed up on a beach and can see no sign of the pilot. So he decides to find shelter and sleeps. When he wakes up he steps out of the cavern and finds that the beach is roasting. When he steps out onto the sand, he burns easily. "I knew I should have bought some sun tan..." he jokes. As he looks towards the sea it is all misty, probably because of the extremely high temperatures. He spots a corpse, the corpse of the pilot, and takes his knife, handgun, compass, bag and a bottle. The knife is a bit blunt, the handgun has a few magazines, the compass seems to be working and the bottle is empty.
The idea is to survive and leave the island. In order to do so, you have to find water, gather materials and be generally resourceful. There is 2 major problems of course;
a) Stepping out into the sunlight during the day is suicide
b) There are animals within the jungle...
These animals are hungry and hot! And they won't take kindly to you. I'm talking about reptiles, snakes, birds, bats, and even deadlier, piranhas and lions! If this does go down as a good idea and takes off we would need to do some research first.
In terms of graphics, there is no HUD, kind of. You can check things like how much water is in the bottle by viewing it, when you do, a icon appears in a corner of the screen showing how much you have left but after 3-5 seconds it fades away. To check your ammo, you push a key ("Q" for example"), and you open the bag, which is like this,
http://www.rakuten.co.jp/littletreasure/cabinet/0219tynside/tyneside12.jpg
And your ammo is counted; you can push the use key to take one clip or the "Q" key to exit. The same is done for the compass.
When you want to collect water you simply drop into the water (Physics) and collect the bottle again.
When you get deeper into the jungle you find more water sources but at the same time there is larger animals. Things like bridges over cliffs and any other idea similar to Indy Jones could be nice to keep the player interested.
I still don't have an idea for an ending but I would rather like to see your opinion on my idea.