New to SDK/Hammer >FIRST POST<

  • Thread starter Thread starter dertyjerzian
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dertyjerzian

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Hello everyone :D

I bought HL2 a while back and am a gta modder.

I have downloaded the SDK and launched hammer for the first time, but may have messed up the configuration settings.

Here's what I did:

Download SDK*

Create Mod -> copied the source or whatever it asked for to a new destination. I'll give the destination for clarity ;)

E:\MyMod

Thats where whataver files I guess protected my half life installation are residing.

Can anyone give me a hint to how my settings should look? Or maybe point me to where the help file for that that pops up is located? I cant get it open a second time :/

EDIT: and Im not new to modeling etc and also probably will only use hammer to compile my maps... but i need this configured correctly. :/ thanks in advance
 
Source SDK should set it up for you. Run Source SDK, choose your mod from the drop-down list at the bottom and give it a second. Then double click hammer. It should start up with the settings already in place. When you created the mod, did you choose Modify Half-Life 2 Single Player? Because if you did either of the advanced ones, the settings may not be as preset.
 
first off, thank you, fortisvenaliter.

I did indeed avoid the advanced options ;) And I pretty much set it up the way you said, and yes I used HL2 SP, not deathmatch.

Hopefully the settings are fine,I wont mind reinstalling if I must :P

Doing searches on google about modding HL2 is often frustrating, but I've been workin out better strings to feed it and maybe I'll be having better luck as a work my way into Source development. :P
 
The site you're looking for is probably developer.valvesoftware.com.

wow, thats a sweet site, found it once before, I think through the SDK? But nah, the "site" im looking for is a help doc, in the form of an hrml page, probably local on my system. if it's local its probablly online to tho ;). It had the same color background as this forum (tan, and if this forum has skins (i dont knw yet) then this is the default skin I am using)
 
RE: all

see this is all kinda buggin me out. My modding experience is in GTA with max and assorted homebrew tools written by friends of the GTANet community. This is all kind-of alien to me, but I loved HL2.

When modding GTA, we make our map objects and place them around the game world, exporting or hand-writing item placement lists and then running the game to test and look for areas that can be tweaked.

As I understand, when using Source and Hammer, and any other "level editor" based mapping solution I've tried, your maps are precompiled. Thats dandy, and very handy, I can dig it. Is there an alternative way to compile your maps though? For instance community written gmax/3ds max scripts?

I saw that I can ecport .X files, what meands I can definately re import them, what are the dangers of modeling my maps outside of hammer? Are there any known issues?

This post is gettin a little long and question-heavy, I'll cap it there, see you soon everyone!
 
I cant see why you would want to map outside of hammer. It's pretty simple. It's got a 3d view, it has all of the entities you need and the capability of manipulating the entities. I would imagine that you could only do brushwork outside of hammer and then import it to hammer to finish with entities and such.
 
by brushwork do you mean modeling the aCTUAL level and texturing it? If so, this is what I want to do...

I will use the hammer and the rest of the sdk for assembling the assets, but I'd like to edit the assets "at home" ;)
 
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