I have just downloaded gcfscape and peeked into the skill.cfg file in the source engine.gcf file (couldn't open the half-life 2 content.gcf for some reason...), and to my surprise it seems that the only difference between any of the difficulty levels in that file is that striders need 7 rockets to kill on medium and hard while they only need 5 on easy. It seems weapon damage and enemy health levels remain the same for everything else.
Now I find this quite hard to believe, which is why I'm coming here. What am I missing? Is there a different skill.cfg file in the half-life 2 content.gcf file? Are the differences between difficulties stored somewhere else now? Has anybody noticed any real difference to how hard the game is when switching difficulties?
Now I find this quite hard to believe, which is why I'm coming here. What am I missing? Is there a different skill.cfg file in the half-life 2 content.gcf file? Are the differences between difficulties stored somewhere else now? Has anybody noticed any real difference to how hard the game is when switching difficulties?