no clip texture

  • Thread starter Thread starter Total Carnage
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Total Carnage

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how do i make a wall that has no clipping? So basically its there and looks real, but you can walk right through it.
 
Make a wall and turn it into a func_brush. Set the solidity property to never solid.
 
ok thats easy.

Now for part of my map i want to have a series of buttons with numbers on them and when pressed in the correct order will open a door. i want a little puzzle sorta thing for people to figure out. So how do i tie the buttons to the door, so they all must be pressed in the correct order for the door to open.
 
Perhaps something with a logic_multicompare I havn't used hammer for a while, but that comes to mind.
 
I was thinking one was would be to do some func_button's and have them input to a math counter that unlocks the door when a certain value is hit.
 
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