I was just curious about this.. in CSS, objects repel you.. this has been discussed in many threads. The reasoning is that the server would have to do too many physics calculations, resulting in high ping. If HL2 DM were to be in the game, would the same apply? Most people, when they thought of HL2 DM, I imagine were thinking about manipulating barrels and throwing them at people, etc.
Perhaps servers wouldn't be able to handle the physics involved with low ping.. therefore DM would just be bland, ie. just the weapons with very little physics.
P.S. I'm very disappointed in no DM anyways.. how can they just have an incomplete version of CSS as the multiplayer component? Totally lame.
-Rubeus
Perhaps servers wouldn't be able to handle the physics involved with low ping.. therefore DM would just be bland, ie. just the weapons with very little physics.
P.S. I'm very disappointed in no DM anyways.. how can they just have an incomplete version of CSS as the multiplayer component? Totally lame.
-Rubeus