coleslawjoe
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- Apr 18, 2004
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Im sure everyone here has heard all the praise about half life 2, and while I agree that it is an excelent game, it does have some faults. I was wondering what everybody thought about what was wrong with HL2, and what could have been improved upon. Before I start, this really isnt meant to be flaimbait or anything. Heres what I thought was wrong with HL2:
Lack of variety in Enemies: There really wasnt much variety in the enemies you fought. It was basically headcrabs/zombies, combines soldiers, antlions, striders, and gunships for the bulk of the game. I would have love to have seen a bullsquid and a houndeye or two. maybe even a biozeminade(sp?).
Lack of variety in Weapons: The weapons were balanced well, but many of the weapons that made half life 1 original (snarks, handheld tau cannon, egon
, hivehand or even satchels and tripmines) were all missing. I would have loved to released some snarks on the combine. Also all of the guns seem like "real" weapons unlike HL1 where you had experimental/alien weapons (with exception of gravity gun)
Physics too rigid: I felt this game could have used some more relaxed physics. when you try and move a crate through a door with the gravity gun, it just slams everywhere and makes too much noise. Or in the beginning of the game right before you go out into the plaza, theres a milk crate with some glass bottles in it and when you try and pick it up, all the glass bottles fly everywhere and explode. Although its an amazing physics system, I feel the collisions (especially with world) could be tweaked a bit.
Not enough Plot: The ammount of information revealed in half life 2 doesnt even come close to matching the ammount of questions raised or unanswered. There are many theories about the combine but most are based on speculation. I would have liked to have learned more about the G man, but it will have to wait for half life 3 i guess.
Wild variation in difficulty: Although half life 2 was not a hard game, throughout there were periods which were very easy, and periods that were fairly difficult (for the first time through) eg Canals and highway 17 were easy imo, but ravenholm and the sniper spot were hell the first time through.
Ending lacked: As much as I try and like the ending, it was sort of bleh. As the game reaches a huge ass climax, it just stops. I would love to know what happens to the cast of half life 2 and all of city 17. Did they die? i dont know (I doubt it, that would leave valve little to build half life 3 from).
I really enjoyed the game, but i figured it would be easier to point out the few faults then to praise all the good stuff. opinions?
Lack of variety in Enemies: There really wasnt much variety in the enemies you fought. It was basically headcrabs/zombies, combines soldiers, antlions, striders, and gunships for the bulk of the game. I would have love to have seen a bullsquid and a houndeye or two. maybe even a biozeminade(sp?).
Lack of variety in Weapons: The weapons were balanced well, but many of the weapons that made half life 1 original (snarks, handheld tau cannon, egon
Physics too rigid: I felt this game could have used some more relaxed physics. when you try and move a crate through a door with the gravity gun, it just slams everywhere and makes too much noise. Or in the beginning of the game right before you go out into the plaza, theres a milk crate with some glass bottles in it and when you try and pick it up, all the glass bottles fly everywhere and explode. Although its an amazing physics system, I feel the collisions (especially with world) could be tweaked a bit.
Not enough Plot: The ammount of information revealed in half life 2 doesnt even come close to matching the ammount of questions raised or unanswered. There are many theories about the combine but most are based on speculation. I would have liked to have learned more about the G man, but it will have to wait for half life 3 i guess.
Wild variation in difficulty: Although half life 2 was not a hard game, throughout there were periods which were very easy, and periods that were fairly difficult (for the first time through) eg Canals and highway 17 were easy imo, but ravenholm and the sniper spot were hell the first time through.
Ending lacked: As much as I try and like the ending, it was sort of bleh. As the game reaches a huge ass climax, it just stops. I would love to know what happens to the cast of half life 2 and all of city 17. Did they die? i dont know (I doubt it, that would leave valve little to build half life 3 from).
I really enjoyed the game, but i figured it would be easier to point out the few faults then to praise all the good stuff. opinions?