Oblivion - 360 video - money exploit

VirusType2

Newbie
Joined
Feb 3, 2005
Messages
18,189
Reaction score
2
After watching the x100 speed video, I noticed another video there to the right.

I was most interested to see how well the game plays on this console. This is the first video I've seen of Oblivion running on the Xbox 360. The game runs extremely smooth and quick on the Xbox 360 as you can see here:

http://video.google.com/videoplay?docid=-6717971369655542609&q=oblivion&pl=true


This video shows a money glitch in the game which allows you to have as much money as you want, I don't recommend cheating, but some people like to cheat, well thats your choice.

I think Bethesda Softworks needs to get on the ball and get a patch out there for the PC and 360 version as I've heard many people complaining about bugs.
 
lol, the xbox loads a lot slower than me
 
I thought it loads at about the same speed as my brothers game PC.

The difference is that this game has to load high rez uncompressed textures, where your PC is probably running low rez 640x480?
 
lol.. VirusType2, I can confirm myself that my 360 vers loads slower than a mate who's running it maxed 1600x900(Or something like that, a 1600x widescreen res) which is higher-res than the 360 vers, he has a killercomp tho, high-end AMD64(Not sure of the cycles), 1.5 gigs of low-latency RAM, dual 7800GTX 512MB..
Also, just so you know, I have a HD for my 360, and I have "defragmented" it by holding the A button pressed EVERY time I boot up Oblivion, that gives maximum loading performance for the 360 vers according to Bethesda.:)
 
Gargantou said:
lol.. VirusType2, I can confirm myself that my 360 vers loads slower than a mate who's running it maxed 1600x900(Or something like that, a 1600x widescreen res) which is higher-res than the 360 vers, he has a killercomp tho, high-end AMD64(Not sure of the cycles), 1.5 gigs of low-latency RAM, dual 7800GTX 512MB..
Also, just so you know, I have a HD for my 360, and I have "defragmented" it by holding the A button pressed EVERY time I boot up Oblivion, that gives maximum loading performance for the 360 vers according to Bethesda.:)
I don't see what is funny. =/

It is a fact that higher rez textures take longer to load. They use more memory. Whether that is why the 360 takes longer to load is obviously not the reason though, since your friends computer loads faster.

I don't see how it's possible that the high performance 360 would load slower than any PC. Explain this if you know. The 360's half-sized hard drive would logically be faster to load since it has a smaller diameter to scan. But does it - for some other reason have a slower data transfer speed? I thought the 360 has fast RAM as well.
 
I'm almost considering using this because I want a mansion soo badly.
 
Even if I put oblivion onto max settings loading is still much faster than that video. GFX settings don't effect level loading greatly. What effects level loading is the amount of content in each area.

After which I won't get anywhere near 1 fps a second, still proves my point though.

For reference I have an Athlon 64 3500, 1gb 400mhz standard cheap ram (get some corsair stuff eventually.), Radeon 9600 pro (oblivion kicks it in the balls). Standard SATA harddrives as well. Next upgrade will be gfx to an X800 AGP and 2 200gb sata drives.

I run Oblivion 800x600 medium texture detail, max view distance, 3/4 view distance for trees, objects, no grass, no shadows, no bloom (why must all the sky burn bright white?), high blood and no AA (duh).
 
Kyo said:
Even if I put oblivion onto max settings loading is still much faster than that video.
Still wondering how that is possible. How is the 360 taking longer to load? I don't notice it loading any faster on my bro's game PC - its like the same.


I'm bored so I go on talking about loading times for 30 minutes: :P
If you say it takes longer, I believe you guys of course. It must be the fact that the 360 has a more limited amount of shared RAM, and can't retain some of the things that are common to multiple areas. Seems like the only possible reason.

GFX settings don't effect level loading greatly
This really depends on what settings, yes you are right, they usually don't, but larger textures (high rez textures) can increase loading by several hundred percent as compared to low rez textures which are usually only used at 640x480 but sometimes also used at the 800x600 setting, depending on the game and the config file. So if in low rez it might take 10 seconds, in high rez it might take 20 or 30 seconds to load.

There isn't going to be any difference between loading 1280 x 720p and 1600x1200 because its using the exact same textures in the game, it just stretches them out, and thus they use the same amount of memory. The difference comes when you set the game to low rez textures, because it uses a different set of textures - compressed ones like .DDS instead of .TGA that use a type of compression similar to Byte Run Length compression - thats why I mentioned low rez.

Byte Run Length is a type of compression that - instead of storing the exact location and color of each pixel in a texture or image, it remembers lines of the same color to save a ton of memory in certain cases. For example if the texture was mostly all the same color it would just store in the image file that what the color was and how many of them in a row their were. Uncompressed textures like high rez textures have to store the color and location information for each pixel in the image. I'm not saying that Oblivion uses Byte Run Length type compression, I'm just using that format as an example of how texture compression works. .JPEG uses Byte Run Length and you know it uses a small fraction of the amount of memory of a .BMP image( bitmap)

Here is an extreme example of loading time comparison affected by graphics settings:
I can set the graphics settings on Doom 3 so high that it takes about 4 minutes to load a level; mostly because of an uncommonly used feature that compresses the high rez textures after loading them, for an increase of quality over the pre-compressed .DDS textures, but a lower memory bandwidth than the uncompressed high rez textures. In my Doom.config I put seta com_useprecompressedtextures = "0" (or something like that to use this feature)

For comparison, on low quality settings it only takes about 30 seconds to load that same level. So at 4 minutes, thats 800% longer to load the same level. It looks better, but not 800% better! Only about 25% better, so thats why by default games normally won't use it.

Did I just say all that? Sorry. A picture says 1000 words, but I didn't have an appropriate picture. =/ Hey, don't say I didn't warn you.
 
My computer loads it even faster than in that video.

Athlon model 175, 2.2 ghz, 2 gb RAM and 7800GT. No soup for me, no murky water for me and longer drawing distance for me. Mine still looks better outside than the my friend's xbox.
 
Excuse me if I'm incorrect, but doesn't the XB360 version load from the DVD? That would be faaaar slower than a hard drive.
 
JNightshade said:
Excuse me if I'm incorrect, but doesn't the XB360 version load from the DVD? That would be faaaar slower than a hard drive.
Ah thats it! another case of over-looking the obvious :rolleyes:

I feel better now. I just couldn't figure it out becuase I was thinking it was loading from hard drive.
 
Wow, you're throwing around a page-long argument about a game because it loads large areas in 5 seconds instead of what, 3? Nice one, guys.
 
Axyon said:
Wow, you're throwing around a page-long argument about a game because it loads large areas in 5 seconds instead of what, 3? Nice one, guys.

yea, true! but I've seen 6 page arguments about the stupidest things, like how women cannot be compared to men anymore than they can be compared to pigs. LOL that was entertaining. :cat:

Yea it's a couple of seconds, but it was just eating me up because I couldn't understand why. :upstare:

I'm considering buying a 360, but I also want a new PC. Anyhow, they both have their advantages.
 
Bah. Loading times. Who cares? Installation was a breeze.

Anyways, how tempting is this bug? I have a 2000 gold right now, and have already spotted a few weapons and spells I wouldn't mind owning.

Yaaaaaaaaaaargh! Would help in destroying thoise bloody green ghosts.
 
Just get up to level 20 or so and money is SO easy to get, raid a dungeon and get 70k of armor and weapons to sell and you're set.
 
Yeah, its easier to get more money at higher levels.

And yeh... the PC kicks the Xbox's ass at loading ;) :P
 
Back
Top