Off Limits: Completed map shots

simon

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Hey,
Just finished my first complete map for Half-Life². It's for the mod www.off-limits.be. I started on it since the end of march, and took about a months break, so it's 3 months of late night work. I made a lot of custom content for it, such as textures (road/crossover/buildings/...) and props (subwaytrain/hospitalsign/powerpoles/...). Loom / Reko-dave also helped out with some props (signs/ticketgates/subwaybenches/...) a big thanks to them!. With this Off Limits gets another step closer to being released :)
To all the people who helped me with problems/errors/bugs: THANK YOU ! :p

Here are some screenshots of it:


styx_01.jpg

styx_02.jpg

styx_06.jpg

styx_05.jpg

styx_33.jpg

styx_09.jpg

styx_10.jpg

styx_12.jpg

styx_13.jpg

styx_15.jpg

styx_17.jpg

styx_18.jpg

styx_20.jpg

styx_26.jpg

styx_28.jpg

styx_30.jpg

styx_31.jpg


There are more shots on my website here:
http://www.wesleytack.com/level/styx/styx.html


Hope you like it!
And I hope I'll see you in the map asap playing Off Limits ! :twisted:


- Wesley
 
Proud to be belgian, baby.

Keep up the good work on the mod, quality stuff !
And btw, this map looks staggeringly huge ... what's the size of it (in units).
 
Great stuff, looks really well fleshed out in terms of it being a believable world. Can you get up on any of the rooves of the buildings for a vantage point?
 
simon, good shit as always. that's damn stunning considering it's your first map, and the custom content makes it very refreshingly different.
 
One of the only mods I'm looking forward to. Beautiful stuff.

-Angry Lawyer
 
:O wow, thanks! :bounce:
I've been recieving a number of comments already on stuff I agree on visually, and that I will still fix asap.

- make clouds move slower
- more detail in subway tunnels
- re-apply angled floortexture in subway tunnel floor
- more brushdetails in subway hall
- contrast floor/building in one shot to high
- add more rain puddles
- increase specmaps on the window textures

-Crispy-
I don't know what a "vantage point" is? But you can go up 6 floors, the whole level (outside area) has the same height, the buildings go over into 3Dskybox beyond that. You can see the top of the map in these shots:
http://www.wesleytack.com/level/styx/styx_01.jpg (the dark building, the roof/fire escape is the end of the map)
http://www.wesleytack.com/level/styx/styx_15.jpg (this is the top floor of the map, so you wont be able to go higher than that point)

Forceflow
It's a bit hard to give the exact size of the map, but if i would want to place it in a cube, it's: 1800 high, 9128 wide, 12.000 long.
 
According to Dictionary.com a vantage point is: A position that affords a broad overall view or perspective, as of a place or situation.

I'd noticed the fire escape and I thought to myself "Man, that's exactly the place I'd want to be if I was a sniper, I hope you can get up there" - and you can! I'm a big fan of height variation and making full use of the vertical axis. You can tell when mappers have stuck too rigidly to their bird's eye view floorplans from the initial design phases. Getting the player to move about on different levels really makes a difference in how the map feels to play, it can make exploration much more interesting and encourage more varied gameplay (inviting players to look around in a 3D motion, not just left and right, Wolfenstein style.

However I didn't want to say: "Make it on multiple levels and it will be better!" because I don't know enough about the Off-Limits gameplay and it might not be suited at all to height variation.
 
6 floors ? Wohoo, pump up that z-axis, baby.

PS: Love the JCV logo.
 
After Saturdays release I recieved some comments that I did agree on and needed fixing, here are some screens from the extreme-final-version ;o
Now it's time to do some other work on the mod so we can get it released asap :p

styx_36.jpg

styx_37.jpg

styx_38.jpg

styx_39.jpg

styx_40.jpg

styx_42.jpg

styx_43.jpg


Damn.. there goes my ride :/

styx_44.jpg
 
This mod has great style. The pseudo-retro look just works really well. Great atmosphere and graphics (obvously I'll have to postpone comments on the quality of the mod until I can actually play it ;) )
 
So when will we be playing this ?
How about a Belgians-only closed beta ? ^^
 
Thanks!
Maybe we need to do a small Belgian lan once we get a good release candidate going, would be cool :)
Happy birthday Insano :)
 
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