I built a rudimentary map in the Orange Box Engine for HL2- basically a start point, some lights, props, and a skybox- ran the map, shrugged, and let it sit for a month.
Today I opened it up again, decided that it sucked and deleted everything onscreen. Then I spent several hours building an entirely different map in the same .vmf file, saving periodically. Essentially I simply updated the file by replacing all the objects. But now when I run it, my character shows up in the original version of the map! I am playing a map that no longer exists, playing the ghost of something deleted. Hammer says that my map is a flooded train track, but the game renders a pond with a few trees and no lighting that is a month old.
How is this possible, and how can I fix it?
This is a recurring problem, btw.
Today I opened it up again, decided that it sucked and deleted everything onscreen. Then I spent several hours building an entirely different map in the same .vmf file, saving periodically. Essentially I simply updated the file by replacing all the objects. But now when I run it, my character shows up in the original version of the map! I am playing a map that no longer exists, playing the ghost of something deleted. Hammer says that my map is a flooded train track, but the game renders a pond with a few trees and no lighting that is a month old.
How is this possible, and how can I fix it?
This is a recurring problem, btw.