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For most of the gamers it still does in the original game, because of not using advanced movement and the map is still very popular among them.bi0_gauss said:would take years to get from one end to the other
Skie said:The style of play comes from the community... and from the best of the best to those who just picked up the game, there isn't a huge difference in how fast a player can move; whereas in HLDM / OP4, if you were decent at all, you could at least longjump. If you knew what you were doing you could wallstrafe or gauss jump. Finally, if you were really skilled, you could bunnyhop and do laps around the map in under a minute.
Yes, there are exploits and tricks in HL2, such as running over objects and getting launched, or setting yourself up with a see-saw and going flying - but these either take too much time, aren't reliable, or aren't down to an exact science [yet].
I loved park, bootcamp, and many of the maps for HLDM / OP4, but it's not the same game so porting the map won't be the same. The best you can hope for is some nostalgia effect where it reminds you of the old map, and still plays well. There is no way you'll be able to get 95% of the HLDM / OP4 maps to have the same feel. Before HL2DM came out I was hoping for just a HLDM-Source game - all the old stuff with the new engine. Turns out Valve didn't take that route (understandable, as it would have been a cop out), but lucky for me and people who felt the same way, there is a team making AG2, and it will have bunnyhopping and gauss jumping - in that mod these HL1 -> HL2 ports will work because the game play will be similar.
So far, I've checked out dm_stalkyard, bounce, and a very small bit of the bootcamp. None of them play remotely the same as the original. In stalk there is no box run, or even any real motivation for controlling the box room. Both booty and [the un-resized] bounce feel like a rats map, being so small, moving so slowly.
If you really do want to make a dm_park, more power to you. I'll help you playtest and give suggestions, all I'm saying here is that they gameplay won't be the same.