Plan of Attack Releases its Code

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http://www.planofattackgame.com/news.php
April 15, 2006 - Source Code Released!

One year ago, Plan of Attack was released as the first total conversion Half-Life 2 Mod. Today, on our first birthday, we are releasing our entire source code back to the community. We do this as a way to thank our dedicated community and to give other MOD teams an invaluable learning resource to use when creating new games.

We hope this gives aspiring MOD teams a huge step up in creating games for the Half-Life 2 engine. The art assets alone will save teams several man-months worth of development time. The source code includes all of our raw art assets for player models, weapons, textures, and props - all in Maya. Also included are all map source files, including a few unreleased maps.

The Plan of Attack Source Code is released under the Creative Commons license. This means anyone is able to copy and distribute modifications of this work, as long as they are non-commercial in nature and you credit the Plan of Attack Team.

We will be opening up a new forum section dedicated to folks using our code base to modify and create new MODs.

All files, totaling over 1 GB, can be found at Filecloud below:

Source Code - http://www.filecloud.com/files/file.php?file_id=3164
Art Assets - http://www.filecloud.com/files/file.php?file_id=3165
Full Development Copy - http://www.filecloud.com/files/file.php?file_id=3166
Someone of you won't remember but this was the first real mod that came out for Halflife 2. Sad to say it wasnt very good overall - the level design was bland, the gunplay poorly thought out and horrifically inaccurate and the gameplay was often boring.

But this mod was without parallel in one area. No other game commercial or modification has ever come close to how well the team implemented squad teamwork.
The nature of the game design forced you to stick together as a team, to follow the leader, to stick to the path on your map.
More successful games would do well to observe how well done it was here - it is an area sorely lacking in my beloved BF2.

Kudos to the PoA team - they gave it a decent shot and it didnt quite work
But I would be devastated if their ingenious implementation of teamwork disappeared utterly
 
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