Project Insurrection needs a mod team!

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Insurrection

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I am in the works of a great game idea and it's name for now is Project Insurrection. To describe the game and how it works, here is my idea:
In the year 2009, weather has changed deeply and thunder storms become frequent. Scientist believe it is because of dynamic changes in our polarity, but they soon find out what has happened. On a normal day, a thunderstorm ensues and this time it is larger. As the streets begin to empty, a deep earthquake radiates from thousands of streets all across the world. You are a normal family man that was on his way to work and get caught straight in the middle of the street. As the ground cracks, you get out of your car and walk to a sidewalk to get a better look at the oddity that you are seeing. Suddenly a lightning bolt strikes the ground and the central of the street bursts into the air. Debris and Dust clouds your vision and only a feint red circle catches your eye. You step back as you hear screaming from across the street and see what lies behind the clouds of dust. A beast bursts into the air nearing the size of at least 200 ft. You sprint for your car, but it's building tall legs crush it under their heel as the beasts begins to walk towards the center square. People scatter as it approaches but for many, it is useless. It's head splits open and it's red eye glows and annihilates everything in it's path. The civilians melt and their charred corpses litter the ground and the beast continues. The game continues as you run from 2 more of these beasts and their blasts, just a couple feet away, blast you into a building and your vision fades. You awaken to find three policeman by your side waking you up.

this is the beginning of a rebellion group. As your group explores to find survivors, you are met by 10-foot, 3-legged metal-covered alien infantry. The AI will not just focus on you, but truly seek out humans and capture or kill them. Your group will grow more and more as you find more survivors and you will notice people despirately in search of any means to survive. Many won't join you and these are the ones that will opt to hide from these beasts and to survive no matter if it means killing someone just for a vehicle or a gun. This complex suvival AI will help to immerse you as they will actively react to you based upon their reaction to this attack. Some will have been more ready and will open kindly to you, knowing that the only way to survive is to kill of these aliens, while others might have lost their whole family and will just try to survive this onslaught.

There will be many groups for you to join, each trying to achieve a different goal. One group may be trying to find ways to survive elsewhere. They don't want to attack the aliens, but will instead make a base underground, underwater, or in a deserted area already searched by the aliens. Another group may want to attempt to just simply survive any way they can and will continually be on the move from these beasts. For those that don't want a group, but would rather numbers and weapons, the army will be continually on the move to destroy these aliens. If you choose a non-rebellious group, you won't have access to many guns and will have to improvise with objects that you can see. What is different about this is that almost all objects can be combined with another to make a better weapon. Gun doesn't have a scope? Find tape and binoculars and your character will use one binocular lense and tape it to the top. Need a crosshair on your new scope? Find a marker somewhere and your character will draw a crosshair on the lense. You do not have to join a group, but remember, if you are alone with a vehicle, people will want it. Some may pull you out of it, but others may decide to kill you for it. You will also see others get killed for things like guns and vehicles because these are the most important way to survive this attack. The vehicles will give you a lot of mobility in escaping to safer or untouched rebellion cities fast and safely.

As time goes by in the game, the aliens will actively go through certain stages of invasion. As they reach later stages of invasion, they will send in bigger enemies depending on the resistance and casulties caused by the humans. Soon enough you will see alien vehicles and aircraft coming in to clear the place. Everything in the world will be destructible in a realistic fashion and will fall apart based on physics, not scripted events. If the aliens are pushed to their limits, you will see enemies scaling over mountains and motherships entering the atmosphere. The motherships directly control the bigger enemies and if you get a chance to board them, you can attempt to destroy their controls or the mothership itself. As you explore the motherships, you will see how those beasts ended up under the Earth and if you get your trajectory right, you could zap yourself into an underground rebellion city and escape the mothership's explosion before you're caught in it. Every mothership destroyed will weaken the communications between the alien vessels and destroy some fraction of the vehicles that are invading your world.

Now, I can write the storyline and help with gameplay, but I need a concept artist, one or two modding experts, and perhaps a second storyline writer so that it isn't one-sided for the storyline and characters. I will also need someone proficient at making websites so that we can get this mod up and online. I am sorry for such a demanding tone and I'm sorry if it makes you feel rushed, it's just that I really want a cool mod out of this idea. If someone can help make this game not be so similar to things like War of the Worlds, that would help also. If you're interested, post here or send me an email.
 
Just to warn you - there is a shitstorm ahead of you. By saying you want to make a mod out of this concept, you are committing yourself to at LEAST two years of work. This is a very ambitious idea, and considering you don't know how to do anything when it comes to modding - programming, mapping, coding, or texturing - you're probably going to take a lot of shit for this.

Just letting you know. Cool concept though.
 
Well, I can definitely help on how to bring a lot of my ideas to source, like the 200 ft metal alien could be an upsized and slightly retextured strider.
 
People with no actual skills in modding won't ever get a mod off of the ground. Sad, but true.

-Angry Lawyer
 
SHIT SHIT SHIT SHIT SHIT SHIT SHIT!!!!! You just took alot of shit from me. Come back once you've gotten some modding experience and try again. Until then you'll get the same responses from other people!
 
Without any previous experience in either modding or managing a fairly largescale project you won't be able to do your concept proud. When asked if they'd ever consider giving game concepts to modders if they weren't ever going to see the light of day otherwise, here's how some of the professionals replied:
Jeff Morris, Epic: Everyone who plays games has a million great ideas. The trick isn't coming up with a great idea; it's implementing any idea to the point that someone else can enjoy it.
Lars Gustavsson, DICE: I always keep my thoughts up my sleeve since I think that all ideas can be sold, only it requires the right time and presentation.
Source: Mod Summit

So if you think you're gonna be modding for a while yet, it might be wise to keep your better ideas for when you have the experience to really do them justice.
 
ok, I was just testing what my friend said would work. He was wrong and I do need to get a job in Game Development to even get my concept considered.
 
Getting into real game development as a writer is, well, difficult at best.

Most of the writers who get into it either have connections in the industry or a couple of published books.
 
Yeah, you pretty much have to be a published writer to get into the industry. If you're trying to get into the industry throuhg an indirect modding job (i.e. writing, concept art, "ideas man", "PR guy", music), it's about ten times harder.

-Angry Lawyer
 
I am currently writing a book, so if it is published and popular, I have a great chance of being a game storyline writer.
 
No, I highly doubt that one book would be enough unless the development team is either making a game based off of it or liked it enough to want to fellate you.
 
Why would a writer stop at one book, huh? Did I ever say I would write only ONE BOOK?!? I AM A WRITER. I am hoping for at least a hobby of writing books, so I will probably write at least a shelf of books by time I die, not one.
 
Just remember to avoid companies that allow you to self-publish books. Real publishers will never touch you if you EVER do this.

-Angry Lawyer
 
Insurrection said:
Why would a writer stop at one book, huh? Did I ever say I would write only ONE BOOK?!? I AM A WRITER. I am hoping for at least a hobby of writing books, so I will probably write at least a shelf of books by time I die, not one.

Wow. Calm down, and read what you wrote.

"I am currently writing a book, so if it is published and popular, I have a great chance of being a game storyline writer."

You said that if you publish the book you're writing, you'll have a good chance. My reply did not say that you were only writing one book in your life. You said you were writing one, and I addressed that.
 
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