Prop_physics models as prop_dynamic or static?

Kato

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For the past day or so I've been working on my new map, and finally I got a bedroom done. All the furniture is arranged just as I want it in Hammer--the only problem is, when I go into the map, they all fall over. I don't want to fix this problem, I don't really care. I simply want to make them all prop_dynamics or prop_statics. But when I do this they don't appear.

Also, Snarkpit is down. Anyone know when it'll be back up? They really need a mirror or something.

Thanks!

-Kato
 
Prop_physics has a "Disable Motion" flag. You get three guesses as to what it does... :P
 
Just set all the props to prop_dynamic_override.

That'll override the error that causes the disappearing.
 
THANK YOU. I knew I read somewhere that there was an entity that overid that :)

-Kato
 
hey im a rookie mapper. and i am getting the same problem. the objects are not appearing at all, i set one entity to prop_physics_override and that worked. then i set the same thing to several other entities but only one of them appeared the rest didnt.
i also tried making immovable entities with prop_static_override and prop_dynamic_override but they also do not appear. i have noticed that these entities are in fact in the map because grenades bounce off the areas they are suppost to be. and i can jump on top of them. i just can't actually see them.
 
Also look at the start fade and end fade distances

Start Fade Dist: -1
End Fade Dist: 0

That will make it so your model appears all the time.
 
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