S
S.T.A.L.K.E.R
Guest
People say how good the physics in Half-Life 2 are. But what about the damage?.
Possible Spoiler: It wasn't until I was swinging containers around with the crane in 'Highway 17' that I realised the need for damage modelling. You swing a container into that warehouse and all it does is bounce off. That's the trouble with physics in games today. Great for picking barrels up and smashing crates. But what about the effects of force, impact and inertia? A container being swung into a warehouse is going to have a tremendous effect on it's integrity.
Surely this is the next step for developers? Realistic damage modelling to provide better immersion.
Possible Spoiler: It wasn't until I was swinging containers around with the crane in 'Highway 17' that I realised the need for damage modelling. You swing a container into that warehouse and all it does is bounce off. That's the trouble with physics in games today. Great for picking barrels up and smashing crates. But what about the effects of force, impact and inertia? A container being swung into a warehouse is going to have a tremendous effect on it's integrity.
Surely this is the next step for developers? Realistic damage modelling to provide better immersion.