E
eeos
Guest
Mod: Fueled
Url: http://www.fueledmod.com
I say 'released' with some reservation... From the very beginning we've adopted an open development environment. So in actuality the mod--Fueled--has been released since its first build.
The skinny:
HL2: Fueled is an MP-TC. That makes us special right? I mean how many mods are multiplayer AND a total conversion (if you didn't sense sarcasm in that last sentence you can stop reading now). Alright, so seriously - Fueled is like Grand Theft Auto meets Battlfield 2 on the Source engine. It's really quite that simple. The look and feel is a semi post apocalyptic setting. Some advanced technology, but more rusted than shiny, and more dirty than clean.
We've been at it for quite awhile, and things are progressing pretty well. However, we've hit a wall. And from the looks of it, this wall is made of a very thick and dense material. We can't be certain until we can get over it. The cause for this wall however, is lack of artists.
We have a few great programmers, but no damn content creators. I know how bass-ackwards that is considering most mods have nill for coders and all the art you can eat, but it's no fun being average is it.
Weapons, dynamic vehicle damage, detachable limb system (the first for any HL2 mod that we know of) -- It's all there but we don't have any models to implement it with.
Which is where you come in. That is assuming that 'you' have an artistic talent and would like nothing more than to spend your free time making a mod about speed, mayhem and destruction. But of course you do. Right?
Modelers, Riggers, Texture Artists, Mappers, et al. We need it all. Except coding. Unless you know how to code. And you like to code. And you want to code for free. In that case, we've got work for you.
The quickest way to get ahold of anyone is to join our irc channel on gamesurge. Appropriately enough, titled #fueled. Otherwise, you can go to our forums at http://www.fueledmod.com and post in the Join section on our forums. -Cheers.
*EDIT* After proof-reading this post I need to address something. It's not that I'm trying really hard to be funny (and failing miserably), it's that it is 2am here and I've been working (not on the mod) for the past 18 hours looking at nothing but code and artwork. You know what that does to a persons mind?
Url: http://www.fueledmod.com
I say 'released' with some reservation... From the very beginning we've adopted an open development environment. So in actuality the mod--Fueled--has been released since its first build.
The skinny:
HL2: Fueled is an MP-TC. That makes us special right? I mean how many mods are multiplayer AND a total conversion (if you didn't sense sarcasm in that last sentence you can stop reading now). Alright, so seriously - Fueled is like Grand Theft Auto meets Battlfield 2 on the Source engine. It's really quite that simple. The look and feel is a semi post apocalyptic setting. Some advanced technology, but more rusted than shiny, and more dirty than clean.
We've been at it for quite awhile, and things are progressing pretty well. However, we've hit a wall. And from the looks of it, this wall is made of a very thick and dense material. We can't be certain until we can get over it. The cause for this wall however, is lack of artists.
We have a few great programmers, but no damn content creators. I know how bass-ackwards that is considering most mods have nill for coders and all the art you can eat, but it's no fun being average is it.
Weapons, dynamic vehicle damage, detachable limb system (the first for any HL2 mod that we know of) -- It's all there but we don't have any models to implement it with.
Which is where you come in. That is assuming that 'you' have an artistic talent and would like nothing more than to spend your free time making a mod about speed, mayhem and destruction. But of course you do. Right?
Modelers, Riggers, Texture Artists, Mappers, et al. We need it all. Except coding. Unless you know how to code. And you like to code. And you want to code for free. In that case, we've got work for you.
The quickest way to get ahold of anyone is to join our irc channel on gamesurge. Appropriately enough, titled #fueled. Otherwise, you can go to our forums at http://www.fueledmod.com and post in the Join section on our forums. -Cheers.
*EDIT* After proof-reading this post I need to address something. It's not that I'm trying really hard to be funny (and failing miserably), it's that it is 2am here and I've been working (not on the mod) for the past 18 hours looking at nothing but code and artwork. You know what that does to a persons mind?