Resistance and Liberation is hiring!

  • Thread starter Thread starter Eaglesman
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Eaglesman

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The Resistance and Liberation Team (RNL), a Half-Life 2 modification, is looking for an additional player animator. RNL is comprised of a very professional group of developers with a comprehensive design goal. Modeled around the 82nd and 101st PIR in 1944, our goal is to create a combat simulation and to develop a style of gameplay that is unique and takes players in a different direction from what is currently available.

Our player models are complete, skinned, and are rigged in XSI. We are looking for a player animator with knowledge of how to weightmap, rig and previous experience in character animation. Knowledge in WWII, Softimage|XSI, Alias/Autodesk Maya, period weaponry (1944-1945), and HL2 is a plus, but not required. As an animator for RnL, you will be required to post weekly work in progress, and complete tasks in a timely manner. Please also note that animators with familiarity with Maya will are also very useful to us.

All applicants should have some previous experience in character animation, and be able to provide a resume complete with past work experience, examples of completed works (be they shorts, cycles, or of any other variety) as well as a short 1-2 sentence summary explaining your desire to work for us (we know, respect, and appreciate what you can do, it's why and how that we're interested in).

We have a very solid team, and the majority of the members have been together for several years. The team is committed to producing the highest quality content as possible. We encourage everyone to visit our site, www.resistanceandliberation.com and view the media we have posted. If you have any questions and/or want to talk further, please feel free to contact Ben Goldberg at [email protected].

Thank you for your time reading this, and we look foward to reviewing your application.

I'm also leaving you guys some screens to show the quality of the work we do.

Screen 1

Screen 2
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