G
gesimund
Guest
Hi, just started to learn mapping few days ago. Pretty much got all the basics down and would like to attempt a fairly simple map that will get me used to the cool stuff I can do with entities. One of them I've been trying to do is make a crate using prop_physics_respawnable class that will respawn a random item (health, ammo, etc.) everytime it spawns.
What I've tried so far is making a crate output to logic case on break. Then logic case output to 3 different func_physbox and each spawns a different item.
Like I said, I just started learning to map a few days ago so im probally doing it completely wrong or its not even possible to do
. Anywho, any help will be much appreciated.
What I've tried so far is making a crate output to logic case on break. Then logic case output to 3 different func_physbox and each spawns a different item.
Like I said, I just started learning to map a few days ago so im probally doing it completely wrong or its not even possible to do