Shooting stuff...

Yellonet

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First off: sorry if this has been asked before. Now to the question; one thing that I believe would be really cool, but never in any of the videos seen any proof of, is the ability to shoot through objects. With this advanced physics you really should be able to shoot through everything, just as long as the projectile has a sufficient amount of energy. And, I don't mean if you can break stuff by shooting them - you could do that in Half-Life - but if your bullets will go though an object (door, window, wall, anything really) without completely destroying it. Think FarCry. Only much better. Of course ;)

Sooo... can you shoot through things?


- Yellonet
 
I don't think we know... it happens in Counter-Strike Source... but last I heard, we were still in the dark as to whether it's done in Half-Life 2...

I hope so. :)
 
Good question, I wonder if this would be the case..

I can tell you for sure that each bullet is not physically simulated, however certain objects might have the property of not obstructing the bullets that come out of your gun, wood for example might do this or glass.

Maybe one of the playtesters noticed this?
 
You can shoot through some materials in Counter-Strike already. I don't see how this isn't possible in Half-Life 2.

Unless you mean actual bullet holes being generated, which most likely won't be happening.
 
It would really make some cool aciton scenes.

Who is your new love now letters ?
 
the bullets arnt physically created in the world, so they cant interact with objects using the physics engine. they can only make it seem like they have.
 
Dr0ndeh said:
the bullets arnt physically created in the world, so they cant interact with objects using the physics engine. they can only make it seem like they have.

They can't technically react to the physics engine, but object behind the vector of the bullet path can be set (if Valve wanted too) react to your gunfire.

I'm assuming this of course.
 
Adrien C said:
I would like that In SP, but I hate that In Mp.
As I'm a guy that really likes realistic (behaviour of certain details in) games. I would love it in MP. Wouldn't work with AI anyway as they cannot "feel" or think ahead like: hmm.. there might be someone on the other side of the door/wall, if I shoot some through here my possible antagonist will either die, get hurt or get scared, and this provides me with a upper hand when I get to the other side. Anyhow this feature offers so much more... just take a moment and think about the possibilities :) Some interesting "through-the-wall" duels would surely happen. Pretty cool huh?


- Yellonet
 
Tiddalick said:
I can tell you for sure that each bullet is not physically simulated, however certain objects might have the property of not obstructing the bullets that come out of your gun, wood for example might do this or glass.
Now that's a let-down :( I guess the bullets fly laser-style too? :rolleyes: If bullets don't go through at least glass it's just plain bad.

When will someone (with a good game) realize the fun of realistic ballistics... :|


- Yellonet
 
You can do that in normal cs.....you can do that cs:s.....i dont see what ur getting at....
 
Yellonet said:
Now that's a let-down :( I guess the bullets fly laser-style too? :rolleyes: If bullets don't go through at least glass it's just plain bad.

When will someone (with a good game) realize the fun of realistic ballistics... :|


- Yellonet

Like I said, Counter-Strike already has bullets going through walls, so I don't see how Half-Life 2 can't have them. Whether it does or not remains to be seen, as it could annoy some people.

As for the glass breaking comment, I'm pretty sure every FPS game since Quake can break glass using bullets.
 
i remeber this discussion aboout a month ago, and same points...in CS, they penetrate most materials. Wood, glass, thin concrete, and metal sheets etc. Also the gun depends on its penetrative abilities. So i see no reason why Hl2 wont include it, since this is consistant with CS:S also. I also remember someone pointing out bullet penetrating in a bink video, when gordon throws the grenade back with the manipulator, bullets come through the wall from the soldiers on the other side.
:sniper: | -:x bit like that
 
Yellonet said:
Wouldn't work with AI anyway as they cannot "feel" or think ahead like: hmm.. there might be someone on the other side of the door/wall, if I shoot some through here my possible antagonist will either die, get hurt or get scared, and this provides me with a upper hand when I get to the other side.
Watch the traptown bink for hl2.
 
Thanks, Glenn, that's all I wanted to hear ;)

and Kage... I didn't say break. I know you can break glass with bullets, but I wouldn't want HL2 to be as HL in that you would have to shoot a bullet to destroy the glass and then one to shoot the enemy.


- Yellonet
 
B.Calhoun said:
Watch the traptown bink for hl2.
As far as I can tell, they're just shooting through "window holes" They're programmed to shoot through the windows into a room where the player is... they're hardly thinking ahead. Also, sooner or later the AI will become predictable with this.

Sorry for coming off as a whiner.. I just love this game and want it to be the best there is :)


- Yellonet
 
I heard thats not scripted :o they go to the window because they couldnt see Gordon or something, Gabe explained...and is 'one of the joys of the source engine' But yeah...i meant the other video, from the E3 2003 video, dried up ocean bit i believe.
 
Hectic Glenn said:
I heard thats not scripted :o they go to the window because they couldnt see Gordon or something, Gabe explained...and is 'one of the joys of the source engine' But yeah...i meant the other video, from the E3 2003 video, dried up ocean bit i believe.
I don't think it's scripted either but they are programmed to do that in a certain situation, a human enemy will only be predictable in a very limited way.


- Yellonet
 
Yellonet said:
Thanks, Glenn, that's all I wanted to hear ;)

and Kage... I didn't say break. I know you can break glass with bullets, but I wouldn't want HL2 to be as HL in that you would have to shoot a bullet to destroy the glass and then one to shoot the enemy.


- Yellonet

It would require way too much processing power to generate a bullet hole in any sort of materail, really. A decal is fine, where it paints what looks like a bullet hole onto the material, despite not physically being a hole.
 
i heard in a different post, that they prolly give the npc a few choices, like for example, when i stider is walking, and a bridge is in the way, the options there would be some thing like

walk under it
walk over it
shoot it
go around it
 
Everything in Traptown was scripted, the guys that shoot at you through the windows is scripted too.....
 
Yellonet said:
First off: sorry if this has been asked before. Now to the question; one thing that I believe would be really cool, but never in any of the videos seen any proof of, is the ability to shoot through objects. With this advanced physics you really should be able to shoot through everything, just as long as the projectile has a sufficient amount of energy. And, I don't mean if you can break stuff by shooting them - you could do that in Half-Life - but if your bullets will go though an object (door, window, wall, anything really) without completely destroying it. Think FarCry. Only much better. Of course ;)

Sooo... can you shoot through things?


- Yellonet


There has been at least another game where you could shoot through wooden panels......No One Lives Forever

I learnt that the hard way when several guys in a hallway shot through wooden walls into the room I was in.....I died instantly

I learnt from my mistake and shot them first the second time round
 
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